While I agree w ur logic as far as real life basketball I argue its effectiveness for BB. The game engine(in my opinion) isn't advanced enough to make these distinctions yet. If you are worried about getting beat in the paint my advise would be to runs a 2-3. Hopefully the game engine continues to improve as it has in my time here. I like the "player role" system, but I hope that it becomes more prevalent. If my pg is my best player and the game knows he is a "key player" he should get more than 5 shots in a game (if he is a shooter) if he is a distributor the ball should be in his hands for nearly every poession. If your center is your key player and you run inside iso he should b getting fed on the block instead.of you 3man taking fadeaway bumpers from the baseline. I was in a bot league most of the season where every player on my team was better than there's which gives me a good idea of how the game is played (not having a player get shut down because he is outmatched. Is there a forum for suggestions for improvements to the game? I love the game and will admit to being addicted to it and just want to see it improve.