BuzzerBeater Forums

BB Global (English) > Elastic effect

Elastic effect

Set priority
Show messages by
This Post:
00
197824.3 in reply to 197824.2
Date: 10/5/2011 8:54:12 AM
Overall Posts Rated:
952952
I agree. From my limited experience, you need at least 10 OD trainings to get a HA pop. But tell me, how tall were your trainees and what ratio was between levels of OD and DR/HA?

Last edited by Koperboy at 10/5/2011 8:54:21 AM

This Post:
11
197824.4 in reply to 197824.1
Date: 10/5/2011 9:01:41 AM
Overall Posts Rated:
12061206
My opinion is that elastic effect isn't important ;-)
It isn't hard statement, only loose and careful hypothesis.
.
What is elastic effect?: Elastic effect occurs where two related skills are very far apart; the lower skill will train faster and the higher skill will train slower. The closer those two abilities get, the smaller elastic effect is. The question is, which skills are related?
If relation is bilateral and symmetrical then if we want to train skill X faster it means that skill Y has to be higher and... skill Y has to be trained slower ;-) So if we want to gain time to train skill X it means that earlier we have to lose time to train skill Y ;-)
So it means that order of training doesn't matter.

If relation isn't symmetrical, then there exists chance that there exist better and worse sequences of training.

This Post:
00
197824.5 in reply to 197824.4
Date: 10/5/2011 9:14:30 AM
Overall Posts Rated:
952952
If relation is bilateral and symmetrical then if we want to train skill X faster it means that skill Y has to be higher and... skill Y has to be trained slower ;-) So if we want to gain time to train skill X it means that earlier we have to lose time to train skill Y ;-)


This is true. If you start with a player who has all skills on Respectable, there isn't any EE. From my experience, in such situation would be the best to train 1 on 1 so DR and HA reach 2 levels of skills above OD, JR and PA and then train those to gain maximum effect out of EE. This is true for a guard of course.

But if you have two players, let's say...

Player 1: OD 3, HA 8, DR 8

Player 2: OD 8, HA 4, DR 4

which one would you take? I'd take P1, because not only OD would train faster and gain on P2, but HA and DR are also important for PA and JR el. effect.

Last edited by Koperboy at 10/5/2011 9:23:46 AM

This Post:
00
197824.6 in reply to 197824.4
Date: 10/5/2011 4:01:12 PM
Overall Posts Rated:
203203
I share your idea. Additionally, with the introduction of cross-training this season, forcing one type of training for too long with a plan to create "enormous" elastic effect on related skills for future training can turn out to be a very bad plan. Not only that you are facing the negative elastic effect with the skills distancing too far from the related (you explained that), now this distancing means 1) more than 10% subtraction from the speed of the primary training for the purpose of cross-training (slower training) and 2) more then 10% training to unrelated skills for a training type (more than 10% random in a training plan).

This Post:
00
197824.7 in reply to 197824.5
Date: 10/10/2011 10:10:56 PM
Syndicalists' BC
Naismith
Overall Posts Rated:
303303
I figure the purpose of the elastic effect was to have well-rounded players, and so I try to keep skills relatively close together. I trust the BBs in developing a system that encourages well-rounded players since I don't feel I'm even close to figuring out the particulars. But I do try to include what little I know when considering what players to pick from the TL.

This Post:
00
197824.8 in reply to 197824.7
Date: 10/11/2011 1:40:19 AM
Overall Posts Rated:
952952
Well rounded playes are surely most effective salary-wise. But elastic effect doesn't only help players to become well-rounded, it also helps to maintain training speed. For example, I'm training JR for more than half a season now and my trainee popped every two weeks regularly. But now his JR level came just one level under JS, HA and DR. I should train 1 on 1 for two weeks now before proceeding with JR, but I didn't. What happened was my trainee didn't pop in JR for third straight week. If I would take into account elastic effect, JR wouldn't slow down.

Last edited by Koperboy at 10/11/2011 1:40:37 AM

This Post:
00
197824.9 in reply to 197824.8
Date: 10/11/2011 1:55:04 AM
Overall Posts Rated:
959959
i think he hoped, that the elastic effect works in is favour when he keep skills close together, instead of training against the elastic effect and to profit aftrwards from it. I also hope that it is that way, even when i also could imagine that driving/handling, maybe training first could help the general training speed.

Which is optional i don't know.

This Post:
00
197824.10 in reply to 197824.9
Date: 10/11/2011 2:48:56 AM
Overall Posts Rated:
952952
I see that. If you keep the skills together, you don't have negative elastic effect, but you also don't profit from any skill that is higher (I know that in order to get to that higher skill, you have to take into account negative EE).

driving/handling, maybe training first could help the general training speed.


That's exactly what I'm promoting (for guards and forwards, not for centers): 1 on 1 for forwards is the way to generate elastic effect.

This Post:
00
197824.12 in reply to 197824.10
Date: 10/11/2011 4:24:09 AM
Overall Posts Rated:
959959
but when the malus raise higher then the profit, you loose throug inbalanced training which would make it better to keep all on a similiar level. Which make you profit from elastic effect, cause you suing it best in this scenario.

I don't know what is best, personally i tend to driving first and then train the rest balanced but the difference is at least not that big to a more conservativ training regime.

Advertisement