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Suggestions > Avoid forfeit in PO/PD

Avoid forfeit in PO/PD

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From: baruch2

To: _Az_
This Post:
00
215518.2 in reply to 215518.1
Date: 5/2/2012 8:50:56 AM
neve hof b.c
II.4
Overall Posts Rated:
111111
hi there.
i voted aginst your idea and id like to explain.

transfes market as for now is already limited by preventing players who purches after a certain time to play in the playoff.
i dont think you can prevent from a certain team to sell a player or even the whole team by force.
users from all over the wourld are playing bazzer for fun (so am i) and one of the game is to be free by selling or buying players acording to your ability and budget.

you cant prevent a team who finished 4th for example from selling there players in playoff time while the team who finish 5th can do so.

i belive we should give free chioce in running your team and not limit them playoff or no playoff.

From: Abukar

To: _Az_
This Post:
22
215518.3 in reply to 215518.1
Date: 5/2/2012 8:53:46 AM
Overall Posts Rated:
3535
Buzzerbeater is a game where tanking is the best for a long term plan in top divisions. No question on it. And I only talk about top divisions where you make tons of money each weeks if you don't have salaries to pay.

By tanking all over the season, I reached a point where I could buy any players on the market, giving absolute no chance to my opponent in playdown. As said by Azariel, he even makes forfeit before the playdown started.
The fact is I did nothing of the season and desserve nothing, my opponent fighted all over the season.
It's sad but it's buzzerbeater fairplay and sport philosophy.

You will say "Ok, but you were lucky there was another team tanking behind you !"
Not really, if the the manager had to go down to division 2, he could have easily go back in the proA the next season with some commons sense and tons of money.



So, why are we at this point ?
(I won't talk about the useless salary floor)

- Because of the salary stupid inflation when you arrive at some level. Any up on a player cost 10, may be even 20k sometimes on his future salary. It's the case on the player I train. Any up could just destroy my plan if I had some project for my team.(But actually I have not any plans, I did my tanking and buying just to prove again buzzerbeater was in the wrong way)
---> Stupid

As a direct consequence, the transfert market is so ridicilous that best players cost way less money thant average ones.
Any DIII, D.IV with some cash reserve can buy an international player for the playoff / Playdown and sell it immdialty after they did their work.

Honestly, I hope there will be more and more teams to do that, so BBs may react, at last.


- Because Winning in bb is not rewarded. 5th place is the best place for the financial state. Finished 4th and you will lose money.
Win your championship in top division and you will win... Nothing. (Oh yes, The trophy for glory duties but financially ?)

- Because of the overpowered HCA and the stupid attitude mechanics that just lead to a total chaotic championship where teams throw away matches. I take our ProA example, I'm not sure there was more than 50% of games played seriously by managers during the entire season. In a sport point of view, i'm not sure I saw that.
Even when I'm doing competition in amateur, I play for the win, don't you ?

I heard once the tie / mots mechanics was implemented to help small teams in the cup. Ok, why not.
Isn't any better way than screwing every championship to do that ?
(And as far as I saw, a small team against a top team will take a blow, no matter of his attitude if the top team take it seriously)

So it's better to see many, and many games thrown away to see one surprise per season in the cup. Well. Ok.

- Because of the stupid gameshape mechanics that don't allow players to play two full matches per week.

- Tactics are almost pointless and make almost no difference for balanced teams.
Can we even call it tactics when I can't even choose players focus.


BB is only some mathematic calculations, no basketball at all, no sport at all.

The fact is bb publicity on the welcome page is for a "realistic basket ball simulation". I was supporter for 14 seasons, since I was playing. I did not renew because i lost faith in this game and I lost faith in the bb philosophy and I enjoy myself just dealing with the stupidities and non senses the game allows.

Last edited by Abukar at 5/2/2012 9:06:40 AM

From: CrazyEye

To: _Az_
This Post:
00
215518.4 in reply to 215518.1
Date: 5/2/2012 8:58:01 AM
Overall Posts Rated:
959959
i agree with baruch there, i don't like to freeze a roster so much and the people still can sell players before the deadline if they want(and most likely for a bigger profit since the market before the PO is quite good for the sellers)

I think we need a solution to make tanking less actrative then it is today, without making it impossible for new teams in small countrys or teams who bancrupted there teams to get out of debt again. Not so easy as it sounds ;)

From: Marot

This Post:
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215518.5 in reply to 215518.4
Date: 5/2/2012 11:02:21 AM
Overall Posts Rated:
916916
i agree with baruch there, i don't like to freeze a roster so much and the people still can sell players before the deadline if they want(and most likely for a bigger profit since the market before the PO is quite good for the sellers)

I think we need a solution to make tanking less actrative then it is today, without making it impossible for new teams in small countrys or teams who bancrupted there teams to get out of debt again. Not so easy as it sounds ;)


Well, in that case BB's should take more in count the 90-95% of the managers in this game than a minory that haven't problems with the economy.

Anyway i'm really sure it's quite easy to introduce a higher salary floor and doing some exceptions in some countries...

From: Ehud

This Post:
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215518.6 in reply to 215518.5
Date: 5/2/2012 11:19:55 AM
Overall Posts Rated:
274274
Well, in that case BB's should take more in count the 90-95% of the managers in this game than a minory that haven't problems with the economy.

Anyway i'm really sure it's quite easy to introduce a higher salary floor and doing some exceptions in some countries...


I agree.
Several real leagues in Europe have that. They doesn't call is "salary floor" - They just call it "Minimum budget".
Minimum budget's purpose is to make sure no team will be to much of an embarrassment to the league it self.

In real life it's easy. each team has to deposit a minimum budget before the league starts. In BB world we can just use the T.V contract as a referral of the league's economy. For example "T.V contract*X = minimum budget"

In case I take my league as an example (Israel first division) - 233K * 2.5 = 582.5K
583.5K should be minimum budget (Same thing as floor salary) - meaning who ever pays less then 583.5K salary will pay the delta anyway.
This will ensure a minimum level of competition in each league.


"Did you miss me??? - "With every bullet so far..." Al Bundy
This Post:
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215518.7 in reply to 215518.3
Date: 5/2/2012 1:19:01 PM
Overall Posts Rated:
458458
I will say it again to you, as I often say to the d.1 managers who whine and/or justifiably complain about this game. For the vast majority of users your arguments are not valid. If the game has gotten away from what you think is worhtwhile, maybe it is time to move on to other forms of emtertainment. The BBs have a responsibility to make the game as playable as possible for the largest number of players. In d.3, 4, and 5, I believe that a lot of these problems either do not exist or are not nearly as catastrophic as the small and vocal goup of high divisions forum posters claim them to be.

Once I scored a basket that still makes me laugh.
This Post:
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215518.8 in reply to 215518.7
Date: 5/2/2012 1:48:57 PM
Overall Posts Rated:
3535
It's may be why I first say it was only applying to top division ?
and why I said I had no plan with my team anymore. (i'm just a semi farm team who enjoy training players)

But as far as I know it isn't because not every users are concerned with some stupidity in a game that we can't discuss about something stupid and make it evolve to something, at least, less stupid.
May be it's why buzzerbeater is stuck at 50k users since more than 2 years (even less now), people just seems to self satisfy.

I take the game as it is and still enjoy (and enjoying even more since I don't fight for the win), but I'm just staying open to view this game going better.

Last edited by Abukar at 5/2/2012 1:55:12 PM

From: _Az_

This Post:
00
215518.10 in reply to 215518.2
Date: 5/2/2012 1:59:19 PM
Overall Posts Rated:
342342
No problem Baruch (and others ;)). I'm just throwing some stupid ideas because I don't like to "complain" without giving one idea or two :p

Just to be sure, these rules would only apply to team still in competition. Harder to implement but if you want a realistic game, you have to work harder in order to meet expectations.

We will see in some days but I doubt a lot of people loves to see forfeit team in PO/PD. The same pool could be done about tanking and would probably meet the same disapproving. So why doing nothing against this ?

By the way, I see you aren't against the tax idea after all. So it could be an idea.
Honestly and as Abukar stated, I think a total re-hauling is necessary. But patchwork for immediate action would still be good the time the re-hauling is done :)

The idea to raise higher the minimum budget is fine too. Except it will not apply at the end of the season when they aren't salary to pay if you don't have any official match.


This Post:
00
215518.11 in reply to 215518.10
Date: 5/2/2012 3:22:50 PM
Overall Posts Rated:
699699
I don't think BB is realistic. It's a casual game with a realistic, rather good GE.

Thinking freely here.

To prevent this situation, "lock" rosters, let's say 2 weeks into the season and allow only a few buy/sells during the season.
New teams wouldn't be subject to this rule.
Huge consequences on the TL. Limited transfer period pushing for higher fees, annoyance for casual BBers as you need free time during the transfer period, dead market out of the period.
Not ideal. Add probable unforeseen effects.

Or severely penalize revenues, upset fans are upset. Arena revenues could be higher (at the expenses of other revenues) and more stable but very susceptible to tankings and given up games, too weak lineups would penalize too.
Overall, very difficult to implement and fine tune.

Both solutions are very binding.

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