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Talking to my brother about training

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From: tough

This Post:
00
221027.2 in reply to 221027.1
Date: 6/29/2012 7:21:48 PM
Mountain Eagles
III.1
Overall Posts Rated:
763763
Second Team:
Ric Flair Drippers
I don't really think the training system is that good, but at least it's something. The training system is like the BCS delima that solved a couple of days ago. This is like the BCS thing, just in BB.

3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
From: Tangosz

This Post:
66
221027.3 in reply to 221027.1
Date: 6/29/2012 7:21:56 PM
Overall Posts Rated:
573573
I've played just about all the sports manager games out there on the net, and stand alone products, and I think the BB training system, for all it's lack or realism, is a great feat of game design. I agree that teh strategic layers and implications that it creates in the overall game are myriad and wonderful.

There are some times when realism should trump game design, but other times when good game design should trump realism. The BB training system is one of the latter.

This Post:
00
221027.6 in reply to 221027.5
Date: 6/30/2012 10:21:17 AM
Overall Posts Rated:
299299
this is a good way to manage training.
Good? No. Ok? Yes.

It could be waaaay better.

From: Kukoc

This Post:
33
221027.8 in reply to 221027.6
Date: 6/30/2012 10:30:20 AM
Overall Posts Rated:
13361336
It's great for the game. You need to sacrifice something to gain something for the future.

From: Kukoc

This Post:
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221027.11 in reply to 221027.9
Date: 6/30/2012 3:23:18 PM
Overall Posts Rated:
13361336
Nippon is a wacky micronation league
You hit the nail on the head. Should you really expect normal results in your league? If a player plays in a certain slot for most of the season. Why would they select those SF's at SF position? It would not make sence.

Career stats...
For all the mumbojumbo following those two words. This is not real life. This training system suits the game, in order to make a multiskilled player, you need to go the extra mile.
So what you are suggesting is: make draft powerful and training ineffective. Create random drops to player (some players get worse), give personalitys to players so they choose the team they sign with, introduce career ending injuries (my favorite) etc. Anything else you would like to add to "your game".

Most importantly!!! It should be pay to play!

This Post:
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221027.12 in reply to 221027.1
Date: 6/30/2012 4:50:11 PM
Overall Posts Rated:
32293229
I was telling him that a player needs to play 48 minutes in order to get full training. He was like, WTF?


I didn't even get that far. Your brother just asked "who the heck are you, again?" I didn't see that option in your poll, though.

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