BuzzerBeater Forums

Help - English > Potential Capping

Potential Capping

Set priority
Show messages by
This Post:
11
227642.2 in reply to 227642.1
Date: 9/27/2012 10:27:41 PM
Overall Posts Rated:
172172
Players have potential caps, but those have sublevels as well. So with that current skill set, your player may have already hit the cap (worst case scenario), or he may be at 91% of the cap (best case scenario), or anywhere in between. When the cap is hit you're right, the training speed will be significantly slower.

From: SN13

This Post:
44
227642.3 in reply to 227642.1
Date: 9/28/2012 12:39:27 AM
Overall Posts Rated:
2525
And on top of that when a player reaches his or her soft cap

Sorry, but women should be in the kitchen :D

This Post:
22
227642.4 in reply to 227642.1
Date: 9/28/2012 8:03:52 AM
Overall Posts Rated:
12061206
I don't know what does it mean 91% in buzzer-manager and therefore I prefer this tool:
(227347.2)
Final value is in exactly the same scale as potential so it's more intuitive.