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Tactics Question

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23287.2 in reply to 23287.1
Date: 4/7/2008 5:35:24 PM
Overall Posts Rated:
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From the rules:
The better handling you have, the better outside defense, and the more efficient you are at scoring (because the longer you take to score the more opportunities there are to turn it over) the better you will do in this department


I always thought of this as: If you speed up your pace you will less likely turnover the ball, because you will hold the ball for a shorter period of time and therefore you will less likely lose it.

There is also another benefit from speeding the game up when you're up against a full court pressure, which are the rebounds. A full court defense will most likely decrease that team's rebounding ability. By increasing game's pace you will increase the amount of rebounding opportunities, which should tend positively to your side.

So my opinion just has to be that the best option against a full court press defense are fast paced offensive games.

There might be other opinions though ;)

This Post:
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23287.3 in reply to 23287.2
Date: 4/8/2008 7:02:04 AM
Overall Posts Rated:
459459
I don't know how it works in BB, but in real hoops the faster a team plays, thw more turnovers it creates because it is less careful with the ball.

So, in my opinion, you ought to slow it down.

Once I scored a basket that still makes me laugh.
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23287.4 in reply to 23287.3
Date: 4/8/2008 8:46:56 AM
Overall Posts Rated:
106106
I don't know how it works in BB, but in real hoops the faster a team plays, thw more turnovers it creates because it is less careful with the ball.

That's true but apparently in this game it's only like the longer you run your attacks the higher probability you have for turning the ball over.

If you can counter full court press with some tactic, I've no idea, but from the rules you learn that good handling skills help a lot.

Last edited by hoo-cee at 4/8/2008 8:50:00 AM

This Post:
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23287.5 in reply to 23287.4
Date: 4/8/2008 8:58:18 AM
Overall Posts Rated:
459459
That, of course, is true in real hoops as well. If you handle the ball well, you turn it over less.

Once I scored a basket that still makes me laugh.
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This Post:
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23287.7 in reply to 23287.3
Date: 4/8/2008 10:43:12 AM
Overall Posts Rated:
329329
Playing fast does not mean playing not carefully with the ball, but taking shots as soon as they come without looking too much at their quality, what is called in basket (at least in Europe) Shot Selection.

Playing careful with the ball should be determined by the handling ability.

Last edited by Emilio at 4/8/2008 10:44:29 AM

¡Me aburro! (Homer Simpson)
From: Hokied

This Post:
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23287.8 in reply to 23287.1
Date: 4/8/2008 1:19:01 PM
Deronimo
II.2
Overall Posts Rated:
7171
I would go look inside and then play a zone D so you can get the advantage in stamina as well. As you'll get to take it easier on D while they're at a much higher pace on D. That's just my opinion on how I think it works.

This Post:
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23287.9 in reply to 23287.7
Date: 4/9/2008 12:05:49 AM
Overall Posts Rated:
459459
To me, playing fast means running and moving the ball upcourt as quickly as possible, a la the Nuggets or the Warriors. The shot selection is definitely part of that- That would be run and gun. Push the ball, by contrast, to me means move it upcourt quickly, but if there is no break available, look for a good shot. In both cases, it is my humble opinion that the increased pace with which the ball is moved upcourt will lead to more turnovers than if the PG were to run back to whomever rebounded the ball, take it out of his hands, and walk the ball upcourt- then move the ball around the perimeter looking for an open big man or wide open mid-range jumper- be patient or look inside.

Once I scored a basket that still makes me laugh.
This Post:
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23287.10 in reply to 23287.9
Date: 4/9/2008 4:38:56 AM
Overall Posts Rated:
329329
In the real basketball you may be right. I just talked about the game engine, as it is described in the rules. For a simulation game, somehow they have to split in different parameters some features than in real world are not separable, like for example handling and dribbling, or JS and JR, and in this case handling and the game pace.

¡Me aburro! (Homer Simpson)
This Post:
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23287.11 in reply to 23287.10
Date: 4/9/2008 8:54:30 AM
Overall Posts Rated:
459459
In the real basketball you may be right. I just talked about the game engine, as it is described in the rules. For a simulation game, somehow they have to split in different parameters some features than in real world are not separable, like for example handling and dribbling, or JS and JR, and in this case handling and the game pace.


Playing fast does not mean playing not carefully with the ball, but taking shots as soon as they come without looking too much at their quality, what is called in basket (at least in Europe) Shot Selection.

Not to split hairs, but when you mentioned Europe and basket, I didn't know you were talking about the game engine. Sorry.

Once I scored a basket that still makes me laugh.
This Post:
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23287.12 in reply to 23287.11
Date: 4/9/2008 9:35:19 AM
Overall Posts Rated:
329329
I was all the time talking about the match engine and then I mentioned a concept of real basket to support that the game engine is not so far from real basket. But you still think that playing fast increases turnover, then OK, you might be right but in terms of game design there are these difference I mentioned.

Sorry if my messages confused you, I just try to help understanding the game (also for me), so it is nice to exchange and confront different ideas.

¡Me aburro! (Homer Simpson)
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