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Suggestions > More stamina leading to worse game shape?

More stamina leading to worse game shape?

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235428.2 in reply to 235428.1
Date: 2/2/2013 2:32:48 PM
Overall Posts Rated:
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No. Stamina effects how long a player can play effectively in a game and only that. If your player is averaging 42 minutes a game then that means that he is playing 84 minutes+ per week which is way to much. That is why his game shape is lower than you'd like. Try to get him under 70 minutes per week and it will improve his gameshape.

Murray/Harris/MPJ/Grant/Jokic - 2020 NBA Champs
This Post:
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235428.3 in reply to 235428.2
Date: 2/4/2013 2:35:42 AM
Overall Posts Rated:
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That's the way the game works now, yes. Does that make sense to you, that a player with higher stamina would suffer in game shape from playing the same amount of minutes as a player with less stamina?

A player can handle more playing time and maintain his effectiveness with more stamina. Why can he maintain his effectiveness? Because he gets tired less quickly. If he gets tired less quickly over one game, why doesn't he get tired less quickly over multiple games?

Alternatively, if a player has the ability to play 40 minutes a game, but can only play 35 minutes a game because he'll lose game shape anyway, what's the point of increasing his stamina?

This Post:
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235428.4 in reply to 235428.3
Date: 2/4/2013 12:38:15 PM
Overall Posts Rated:
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Alternatively, if a player has the ability to play 40 minutes a game, but can only play 35 minutes a game because he'll lose game shape anyway, what's the point of increasing his stamina?


While on one level this logic makes sense, from a game balance standpoint it would just encourage teams to load up with 7 or 8 players maximum and train stamina all the time, so that they can play their stars 80 minutes a week with little repercussion.

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235428.5 in reply to 235428.4
Date: 2/4/2013 2:30:11 PM
Overall Posts Rated:
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I don't understand game shape in this way.

It doesn't only cover the physical aspect but everything that participate in a player's performance.

A player can be on fire for a few games and there are no obvious reasons for that. Or the reasons are so complex, it's very difficult to understand and explain why. It's not only the physical but also the emotional, mental state that allows to put off a performance. The random part emulates that : personal problems, small ankle ache, a sunny day, a week of optimism and extra energy...
We can roughly control match fitness through game time, game shape is match fitness + emotional/mental state.
So if stamina has to be linked to game shape, it should and would have a small impact but the suggestion has merit.

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235428.7 in reply to 235428.6
Date: 2/4/2013 8:12:15 PM
Overall Posts Rated:
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cuz maybe his dog died or his wife left him and took the kids and his favorite pickup with her.

I thought this was a basketball sim not a country song? ;)

If you remember me, then I don't care if everyone else forgets.
From: Antares23

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235428.8 in reply to 235428.6
Date: 2/5/2013 8:25:32 PM
Overall Posts Rated:
3131
I think GS also could be thought of as minor injuries. Guys can be athletic and injury prone. They can be unathletic but never get injured (talking RL comparison)...the idea as other mention is that GS is more than just physically being tired or fresh. Its their overall mental and physical condition...its also HIGHLY random as I have discovered. They put in a factor of just guys being hot or cold...cuz maybe his dog died or his wife left him and took the kids and his favorite pickup with her.

I can roll with this.

If it turns out that anything more than 38 minutes per game leads to progressively higher risk of fatigue (reflected in loss of game shape), then I can live with that. I'm not bothered that much by random fluctuations in game shape for the things you mentioned. It depends on the amount of additional risk as minutes increase.

This Post:
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235428.10 in reply to 235428.1
Date: 2/6/2013 9:33:09 PM
Overall Posts Rated:
3131
Having another thought... are all minutes equal? Are TIE minutes, Normal minutes, and CT minutes all the same for game shape purposes? I would think they should be treated differently, if they aren't already.

Last edited by Antares23 at 2/6/2013 9:33:45 PM