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Suggestions > Skill change and mono player solution?

Skill change and mono player solution?

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From: Knecht

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237801.2 in reply to 237801.1
Date: 3/10/2013 9:13:49 PM
Overall Posts Rated:
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First one - not so much...

Second one - I always thought it was a little, how to say it... counterintuitive that learning the basics of a skill would take as much time as going from superstar to elite level. So faster progression in the lower skill levels would be pretty interesting to have.

Third one - I think this is a pretty simple way to solve the problem and thus should have some support. However the guy that suggested it is kind of weird, so maybe not...

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: thylacine

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237801.5 in reply to 237801.4
Date: 3/14/2013 5:37:14 AM
Overall Posts Rated:
9191
An idea corresponding to the real world (sorry if it's blasphemy for you) would be that Superstars got their teams more merchandize, especially if they're a part of NT.

From: thylacine

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237801.7 in reply to 237801.6
Date: 3/16/2013 5:45:06 AM
Overall Posts Rated:
9191
salary

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237801.8 in reply to 237801.7
Date: 3/16/2013 9:05:20 AM
Overall Posts Rated:
329329
Salary, in my opinion, is not a good way to decide which players bring in more merchandise. Just look at Andrew Bynum. That guy has nearly $17M on his contract this year, but I don't think a lot of people are buying his jersey.

This Post:
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237801.12 in reply to 237801.8
Date: 3/22/2013 4:07:07 PM
Overall Posts Rated:
9191
Salary, in my opinion, is not a good way to decide which players bring in more merchandise. Just look at Andrew Bynum. That guy has nearly $17M on his contract this year, but I don't think a lot of people are buying his jersey.

I believe many people did at the start of the season when most jerseys are sold.
I'd say it can be fine tuned by exceptional games, but game ratings are flawed depending on mins played.
And buzzer beaters are random and often occur during ridiculous circumstances.
What can regulate some extra merchandize is, if not salary itself, the salary growth. This will mean that it'll cost less for a team to keep a monster than for a new team to pay his salary. So people will wanna grow their own monsters, cause it's cheaper.
Because now it's either NT or bust, so it's a big risk to invest in training just to get unlucky and fall short, so many are discouraged.

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