in buzzer-manager.com there is already total cash gained per season. i think thats enough.
But id like to see some very advanced stats something like points per possesio per position allowed compared by league average. and something like rebs/.assists per game for position compared to league average. 3pts taken compared to average and so on. Like true shooting percentage etc.
I am looking at some statistics but since there is no such tool i just try to rough it out of some games. For example my sf norvaisis is 4th season a row most effective player of my team. i tooked into account points per posesion allowed compared to points per posesion made and rebs/asists/steals/blocks made cvompared to other guy defending him. id like to see some spreadsheat or program which could produce very specific stats. So you can deply investigate your team and find out which skillsets works out there great. For example there should also be effectiveness per salary ratings. Effectiveness per tactic etc.
this could lead to a greater buzzerbeater game. For example from very small sample range iv found out that most important skills for sf are (yeah you wont believe) OD and RB then goes passing. in that way out outplay your oponent the most and get the best efectiveness of a player. Id sai Jacked upo IS isnt so important the more important is high passing on pg/sg.
what iv seen its more effective offense with 14 14 15 pa and 10 10 IS on bigs than 10 10 10 pas and 14 13 IS:D
But since sample range small and oponents weak it can be not so true. you could also do some database with skillsets used and efectiveness gained for a team.
Maybe even the most effective lineup on the field, like the nba has. Or like substitutions impact against starters and others team substitutions maybe per dolary spend wise:D That would be crazy. but i like statistics . so bad i am not a programmer. the biggest think iv done is mechanics autosolver for homework using autodesk inventor and ilogic. im looking forward myself to self learn some programming languages but it may take few years.
Last edited by Gajus Julijus Cezaris at 9/29/2013 6:25:28 AM