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Suggestions > Encouragement to train young players

Encouragement to train young players

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254980.2 in reply to 254980.1
Date: 2/10/2014 10:32:25 PM
Overall Posts Rated:
8888
To me that seems a bit harsh, I think it would be better to have the hard cap decrease slightly each time the player is transferred. This way it's not a total penalty.

This Post:
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254980.3 in reply to 254980.2
Date: 2/10/2014 11:44:18 PM
Overall Posts Rated:
111111
To me that seems a bit harsh, I think it would be better to have the hard cap decrease slightly each time the player is transferred. This way it's not a total penalty.



....I can live with that too.

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254980.4 in reply to 254980.1
Date: 2/11/2014 6:13:39 AM
Overall Posts Rated:
218218
i love the random luck here. I had 2 players capped at 91 percent of their cap. And another one perenial allstar too capped at mid of age 23 at 111 skillspoints, when he had 110 skillpoints he was 100 percent capped according to calculations. Now i am working whole season on his 112th pop, hopefully ill get one before playoffs. Hardcap seems like untrainable almost. But we had nt player who had 6 skillpops after he was capped during 7 years period. he was trained till 34 So hopefully ill get mine one to 115 skillpoints before age 32 or so lol. It doesnt seem alot, but to compare 14IS with 18IS on a sf its huge After all my plans next 4 years are exlusively IS.


Basicly i think bbs should lower the amount of mvps or even supestars in the draft. Since even superstar capped seems to be uneconomical in lower than 1st division. So we have the best players, mostly mvp+ potencial basicly worthless in the market. That means bbs either needs to change the teams income per week drasticly or to lower the potencial comoing out of the draft. We seen perenial allstars playing at b3 finals and winning it, i personally think superstar is exactly the potencial the guys in 1st division needs, maybe one mvp or above per team. Now we see mvps with 100k salary with unused potencial ceiling all around the bb. so why do we need even higher potencial ceiling? To not use ceiling even more ?:D

Last edited by Gajus Julijus Cezaris at 2/11/2014 6:20:07 AM

This Post:
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254980.5 in reply to 254980.4
Date: 2/11/2014 6:56:50 AM
Overall Posts Rated:
774774
Now we see mvps with 100k salary with unused potencial ceiling all around the bb. so why do we need even higher potencial ceiling? To not use ceiling even more ?:D

There are a fair amount of mvp+ I'd say. The trouble is getting them in the hands of someone who will train them correctly.

Too often a per allstar-superstar would fit a trainer/team just fine, but they keep and undertrain the mvp+ to not even a per allstar level cap and still think they did a great job.

Last edited by Kumiko (CAN U21) at 2/11/2014 6:57:21 AM

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This Post:
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254980.6 in reply to 254980.1
Date: 2/11/2014 9:58:07 AM
Overall Posts Rated:
32293229
OK. Idea here:

We know that each potential has a hard cap and a soft cap that can be maxed upon training. My proposition is to encourage people to train their own players by... If a player gets traded, their potential cap is automatically set to the lowest end of the soft cap.

So, you run the risk when trading players of potentially making them worse, or of possibly doing nothing at all, however if you train them yourself, this is a non-factor. As is now a star player caps at somewhere between 18 and 20. If you train yourself maybe he caps at the 18, maybe the 20. But with this idea, if you trade them, no matter what they'll cap at around the 18.

24-26 for SS caliber players, etc. you know the drill.


I know you went in with the intention to encourage people to train their own players, but realistically you're instead pretty much putting a serious disincentive to purchasing any player for training. A more reasonable idea to accomplish your stated goal would be to treat players who have never been transferred as having the maximum sublevel - that's an incentive to train a guy you've drafted, which is a nice carrot.