Why doesn't exist chemistry between players in BB?
The short answer is that we already have something similar. In respect to match efficiency, new players have a game shape drop, in respect of finances, we have a drop in fan survey results. Also, trading a lot has a bad effect on your transfer tax rate, while you're still forced to pay at least one week of salary. PO and B3 eligibility prevent daytrading for the sole purpose of winning those really important games.
You're probably thinking of something that would negatively affect the match efficiency of all the team players due to the addition of a new player. For that we don't need a complicated team chemistry algorithm, for that we can just add a game shape drop for all players when buying a new player. Of course, this would reflect negatively on the transfer market and the whole dynamic of BB, which is something we'd like to avoid. So, for now, we'd rather just not do it.
Like many people around here, I love this game. And like other people, I’m a bit scared by the loss of many users. Can Buzzerbeater sustain this « low » number of users ? For how long ? And is there any plan to bring more people to the game ?
BB wasn't created with a starting number of 50k users
We had a small number of users before, much smaller than now, and we grew. From the technical point of view, sustaining a smaller number of users is much easier than handling a sudden large growth. We believe the currently falling user count is a problem, but not a catastrophic one, and remain optimistic about the future. Also, some things may have artificially inflated the number of users before, like farm teams and multiple accounts. Removing these had a result of a visible drop of user numbers, even though the drop of real users was much smaller.
This problem can be turned around with some investments in more advertising and hopefully, some more involvement of our users in the promotion of the site (reviews, blogs, ratings, social media...). Ads can only go so far, direct, word of mouth type of promotion is what really works best.
I personally believe that the BB image was hurt a lot in the past due to some mistakes and problems. We have, however, fixed those and have, since then, had a very good run of stability and dependability, generally improving our image and user satisfaction. This surely didn't go unnoticed.
BB is now almost 8 years old (first matches of season 1 were played on 04/17/2007). That fact in itself is a great achievement for a web based game. This gives us motivation going forward and we plan on going for a long, long time. Some changes might be overdue (the mobile app, better social media activity, for instance), but eventually we'll get those done and we'll see the number of users rise again. We believe it, and with your help, we know we can do it.