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Playing Through Injury

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277847.2 in reply to 277847.1
Date: 3/6/2016 2:16:12 PM
Overall Posts Rated:
2121
Aside from this, the injured player will also suffer a temporary drop in his skills until the injury is fully healed.


This sounds great! Would perhaps be even better if you could see which type of injury it is and then have the drops relative to the injury, like for an example, if it's a leg injury, driving and rebounding is effected, while the shot categories is not. But it's a big step and as we don't even see what injury it is now your ideas great enough.

From: SPLASHER

This Post:
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277847.3 in reply to 277847.1
Date: 3/7/2016 4:28:31 AM
Overall Posts Rated:
4242
I agree that this should be implemented!

From: Knecht

This Post:
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277847.4 in reply to 277847.1
Date: 3/9/2016 5:31:07 AM
Overall Posts Rated:
16031603
I don't like it. Either you are injured or not. Some additional formulas just make the game more complicated. We absolutely don't need that.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: Greedy

This Post:
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277847.5 in reply to 277847.4
Date: 3/10/2016 5:13:53 AM
Manila Bombers
PPL
Overall Posts Rated:
216216
Why not? What I like about this game is its complexity. Because of the complexity of the game, most of the time I am not sure if I will win or lose, and that is what makes it exciting.