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BB USA > sell as pf or train as sg?

sell as pf or train as sg?

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28197.2 in reply to 28197.1
Date: 5/5/2008 11:38:33 PM
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I'm guessing most people search by skill level, so it probably doesn't matter...

Steve
Bruins

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28197.3 in reply to 28197.2
Date: 5/6/2008 12:26:50 AM
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I'd hold onto him for a while, at least, until you can get his JS and JR up a bit. Considering his superstar potential, it shouldn't take too long to get his skills up.

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28197.4 in reply to 28197.3
Date: 5/6/2008 12:33:29 AM
Overall Posts Rated:
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I'd hold onto him for a while, at least, until you can get his JS and JR up a bit. Considering his superstar potential, it shouldn't take too long to get his skills up.

My understanding is that training slows down abruptly after the maximum skill for the potential is reached. However, there is no indication that skills are trained faster when the player is far below his potential level.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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28197.5 in reply to 28197.4
Date: 5/6/2008 12:36:50 AM
Overall Posts Rated:
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That would make more sense than the way I was thinking of potential.

Still, I'd hold onto him and get his shooting skills up a bit before selling him off.

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28197.6 in reply to 28197.5
Date: 5/6/2008 12:46:34 AM
Overall Posts Rated:
225225
Still, I'd hold onto him and get his shooting skills up a bit before selling him off.
I agree

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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28197.7 in reply to 28197.6
Date: 5/6/2008 12:55:35 AM
Overall Posts Rated:
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I'm not sure if that's a good thing, considering how I performed last season in the NBBA...

Let's hope these new draftees help us all out (except for my opponents in II.3, that is)!

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28197.8 in reply to 28197.4
Date: 5/6/2008 1:02:12 AM
Overall Posts Rated:
44
I don't know that it will slow down abruptly.

I wouldn't be surprised that it when the soft cap is first encountered that the slow down in training speed will be fairly small, and it will be several levels above the cap before it really becomes noticable. On the other hand, it may be at the extreme low end of potential that players basically start out at the soft cap and even their first pop will be somewhat slower.

If we assume that there is one level difference in the soft cap per potential rating, then if the soft cap for all time great were at stupendous, there would be three levels of slowed increases before the top level of legendary is achieved.

This would make the soft cap for all star at sensational, and so the very best of the original NT players might be hitting their soft cap, but could still have room to improve some more levels.

And for announcer potential the soft cap would be average.

Players with less potential may be able to go further above their soft cap simply because they will hit it at a younger age. Players with announcer potential may be at their soft cap at 18, while those with ATG potential will take until early-mid 20s to get to their soft cap and so will also be seeing the effect of age.

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28197.9 in reply to 28197.8
Date: 5/6/2008 6:30:51 PM
Overall Posts Rated:
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do we know if the caps are uniform across categories, (say prolific in all 8 categories), or is it random or influenced by height. if my guy has a hard cap at a very hgih level in rebounding, but only respectable in outside shot, then ill be livid, as he will be virtually untrianable.

thats the great unknown for me.

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28197.10 in reply to 28197.9
Date: 5/6/2008 6:52:14 PM
Overall Posts Rated:
137137
Honestly, I don't think anybody (other than the BB's) probably know.

Steve
Bruins

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28197.11 in reply to 28197.9
Date: 5/6/2008 10:29:33 PM
Overall Posts Rated:
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do we know if the caps are uniform across categories, (say prolific in all 8 categories), or is it random or influenced by height. if my guy has a hard cap at a very hgih level in rebounding, but only respectable in outside shot, then ill be livid, as he will be virtually untrianable.

I would be surprised if there were variation among the skills, unless they discovered that there was some imbalance. I think the BB want to have many different combinations of skills be able to win games, and not encourage extreme tactics as sometimes occurs in HT.

So if you ever had a situation where if Team X has 3 players with legendary dribbling skill, that you could put the cup and league trophies on their trophy shelf at the beginning of the season, they would either make it harder for any player to achieve higher dribbling skill than any other, or they would alter the effect of dribbling skill (just as they boosted the effect of outside shooting last season).

I also think that the BB may want teams to experiment with a broader range of skills. It may be that players with less potential could get to pretty good in 8 or 9 skiils, even though they couldn't get to extremely good in any of them.

But alternatively, potential could be measured on the total (or average) of all skills. So a player who was at 20 in 5 skills might face the same resistence to improvement to a player who was at 10 in 10 skills. This could make sense from the perspective of any training regime training multiple skills.