BuzzerBeater Forums

Help - English > Jump shot training

Jump shot training

Set priority
Show messages by
From: nebi

To: nebi
This Post:
00
285246.2 in reply to 285246.1
Date: 3/14/2017 2:33:04 PM
Overall Posts Rated:
121121
I managed to find some old information regarding this topic. Sadly there is no info about training jump shot for wingmen option.
I dont need exact numbers, just confirmation that training has 100% efficiency (not 90%) and skills that my players would improve with training jump shot (wingmen).

Jump Shot
Guards:
Trains JS @ 2-3 weeks
Trains JR @ 7-8 weeks
Trains HN @ 7-8 weeks
Trains DV @ 7-8 weeks

Forwards:
Trains JS @ 2-3 weeks
Trains JR @ 7-8 weeks
Trains IS @ 7-8 weeks

From: Knowledge

To: nebi
This Post:
00
285246.3 in reply to 285246.2
Date: 3/14/2017 4:11:13 PM
Overall Posts Rated:
221221
It's 100%

From: Nate.Dowdy

To: nebi
This Post:
00
285246.4 in reply to 285246.2
Date: 8/4/2019 5:25:56 PM
Belvedere Square Lagers
II.4
Overall Posts Rated:
4141
What happens if you train a forward at a guard position? Do they still have a chance to pop at inside shot?

This Post:
00
285246.8 in reply to 285246.4
Date: 8/5/2019 6:55:25 PM
Overall Posts Rated:
14901490
What Ubiond said. Wingmen is the same as guards, still 100% training. You can only get a pop in IS on crosstraining.

From: nebi

This Post:
00
285246.10 in reply to 285246.6
Date: 8/6/2019 2:52:27 PM
Overall Posts Rated:
121121
2,5 years after the original post.

Thanks. ;D