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Health & Recovery Center

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From: Isaiah

This Post:
00
301284.2 in reply to 301284.1
Date: 9/4/2019 3:49:20 PM
Smallfries
II.1
Overall Posts Rated:
419419
Second Team:
Smallfries II
I'd be very interested in this. They need more and better things for homegrown teams to use their money on.

From: shikago

This Post:
00
301284.3 in reply to 301284.2
Date: 9/7/2019 2:29:23 AM
Milwaukee Lethargy
III.5
Overall Posts Rated:
849849
90% chance I'll bite on this & see what happens. Will build a level 3 center before the economic update, just to be sure it's active for the week. Not expecting much, but who knows.

From: shikago
This Post:
00
301284.5 in reply to 301284.4
Date: 9/15/2019 2:54:10 AM
Milwaukee Lethargy
III.5
Overall Posts Rated:
849849
Yeah this is a giant waste. Even with a max level health center plus lvl 4 doctor.... a 2 week injury lasted about 2 weeks.

My second best player got injured tonight, because of course. So we'll see how it works on him. This is brutal though. I managed to start off in 3rd place, despite competing against $100k monsters. But as a self-trained team you can't afford to lose your best starter, let alone your 2nd best player plus his backup. A real season killer. It's not only the injury length but it kills GS as well, so there's at least another week penalty if not more

From: Isaiah

This Post:
00
301284.6 in reply to 301284.5
Date: 9/15/2019 9:24:35 PM
Smallfries
II.1
Overall Posts Rated:
419419
Second Team:
Smallfries II
Yea this game is brutal on homegrown teams. I guess it's similar in the NBA, you usually have to get some pieces from the outside in order to win.

Personally, I've never utilized a doctor much during my time playing (10 real life years) and I've only had maybe 1 minor injury a season (knocking on wood).