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Reward for Training Players

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From: Apex

This Post:
33
301524.2 in reply to 301524.1
Date: 10/19/2019 1:24:13 AM
Atelier
IV.13
Overall Posts Rated:
419419
DMI (Deliberately Meaningless Index) doesn't actually impact player skill at all. It's in essence Salary x Game Shape.

It's useful for training to see if a player has been receiving any, and it's useful for seeing how high of game shape a player is within their interval (8 could mean 8.1 or 8.9).

However, game shape plays no real role in how good a player is. You could have a donkey big at 15 in every big skill with 80 TSP hit 1,500,000 DMI while a balanced SF hits 120 TSP and barely scratches 800,000 DMI. However, the SF a much better player in most scenarios and will play better, he will have a lower salary resulting in a lower DMI.

I think therefore your suggestion is not useful and you might want to rethink that idea with this knowledge and likely how you scout opposing players in the future.

2x NBBA Champion: S55, S56. 3x USA Cup Champion: S54, S55, S56. WR for longest home streak ever at 11 in Season 47.
This Post:
00
301524.3 in reply to 301524.1
Date: 10/19/2019 4:39:31 AM
Le Cotiche
III.1
Overall Posts Rated:
772772
the reward for training is being able to go over salary cap without penalty

i don't know if giving draftees a faster training would be good

This Post:
00
301524.5 in reply to 301524.4
Date: 10/19/2019 11:27:28 AM
Le Cotiche
III.1
Overall Posts Rated:
772772
in theory the merchandising boost is already there

Last edited by mark_lenders at 10/19/2019 11:27:43 AM

This Post:
00
301524.7 in reply to 301524.6
Date: 10/19/2019 12:43:42 PM
Le Cotiche
III.1
Overall Posts Rated:
772772
i think there's also a boost for players you drafted who play in games
there's a thread in global for homegrown teams and they have monster merchandise numbers

or you mean players you buy and train? (which i'd love by the way, as i always do that. my draftees usually suck)

Last edited by mark_lenders at 10/19/2019 12:44:11 PM