BuzzerBeater Forums

Bugs, bugs, bugs > Undefined Players + Many Fouls

Undefined Players + Many Fouls

Set priority
Show messages by
This Post:
11
324488.3 in reply to 324488.2
Date: 7/13/2024 12:25:27 PM
The Hoops
III.7
Overall Posts Rated:
22
Thank you for your reply. I got anxious because i watch this very strange game now, and it seems like my whole team is going to foul out in the second half. So no matter this result, i am going to win a 50-0.

This Post:
00
324488.6 in reply to 324488.5
Date: 7/18/2024 3:51:56 PM
Jack Sparrow
IV.37
Overall Posts Rated:
134134
It doesn't seem funny to me at all.

In this match (131028196) my rival has played the entire match with 4 players and the undefined small guard has achieved:
71.6 points per 10 shots.
2 offensive rebounds and 5 in total.
Two points, a block, two fouls and he lost 5 balls.

At the end of the game a Lucky Fan came out and made one more foul.

I'm not complaining about the result, I ended up winning and it was a friendly but the minutes per training session haven't worked either.
There should have been 36 minutes for the starters and 12 for the substitutes and that would have meant involving 3 more well-trained players this week but the starters played more minutes 39 and 43 and the reserve who should have played 24 only added 13 minutes so ruined his training this week.

I don't understand how it is allowed to play games starting with less than 5 starters, at least there should be 8 called up to avoid having to resort to the lucky fan except in extreme cases.

In any case, the 0-50 victory and the distribution of minutes has not worked as I have read in the manual for non-appearances, but by presenting only 4 players it is not considered a non-appearance, good, but my team feels that it has been harmed equally.

This is another small disappointment in a game that I am excited about but that after 16 years should have these types of errors fixed.

This Post:
00
324488.7 in reply to 324488.6
Date: 7/20/2024 12:51:34 PM
Complexo RJ
III.7
Overall Posts Rated:
4848
I only use 3 players in my friendlies for financial reasons (yes, I also have an old man of 200 -0.2k- salary lol) but I understand your complaint.

I think your suggestion is valid, but it would affect the financial aspect and this makes the matter a little more complex.

That's why I leave mine for this subject: Possibility of determining the minutes of each player on the court only in friendly matches.
Since these are worthless games, I think it's only fair that game time is determined by management rather than a player's performance. This would "protect" the teams that pick 5+ players against the ones that pick 4- without having to affect the financial aspect of the teams.

This Post:
00
324488.8 in reply to 324488.7
Date: 7/20/2024 1:43:39 PM
Jack Sparrow
IV.37
Overall Posts Rated:
134134
I don't agree that friendlies have no value. They are crucial to optimizing training and therefore I highly doubt that your suggestion will be well received.
For me it would be great to be able to set a number of minutes for each player freely in all the games but it seems that this aberration of training and playing 48-0-0 is the bread and salt of this game.

This Post:
11
324488.9 in reply to 324488.8
Date: 7/20/2024 3:12:15 PM
Complexo RJ
III.7
Overall Posts Rated:
4848
I don't agree that friendlies have no value. They are crucial to optimizing training




brow of course, I'm referring to competitive value! The name itself indicates that, it's a friendly game