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Game engine and tactics

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90482.2 in reply to 90482.1
Date: 5/19/2009 8:13:25 AM
Overall Posts Rated:
205205
to add:
I see the bigger problem in game engine... for example: my team gets +30pts before 4th quater and coach let all backup.. but backup playing against opponent first 5 players sometimes get <+10pts at end... so one thing I want to be done is some points cap... for this example lets take +20pts.. when it is reached backup must go back on bench... you all know that +- points sometimes can be very important

From: Kukoc

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90482.3 in reply to 90482.1
Date: 5/19/2009 8:37:42 AM
Overall Posts Rated:
13361336
Free pointers = three pointers?
I think it's part of the game that sometimes big men take those bad decision threes. Usually in basketball starter C-s have more than 1 attempt behind the arc anyway.
Considering you're goto guy tactic. Then I think there should be double-team tactic aswell. How exactly do you plan to implement that? He takes all the shots in the end? Even if he is double-teamed, will the clock run out when he can't get a shot?, will he shoot really bad shots with 2 guys guarding him? If you want him to shoot only when he has a good shot then you're best player usually does that now already.
I would love to win a game letting everyone shoot and just use a double-team tactic on the player he has chosen just one man to shoot.
Basically I agree with you're suggestion of letting people decide from which point you're coach considers the game a blowout etc.
I would like to add that I would not like this game to turn into "choose a tactic for every man for every quarter" type of game.

From: /joao

This Post:
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90482.4 in reply to 90482.3
Date: 5/19/2009 8:44:57 AM
Overall Posts Rated:
33
I like to believe some things are already implemented but in a subtle way.

I guess the GE is smart enough to consider that, under a given offensive tactic and the matchup, one player outstands and therefore, the game will go mainly by him.

That's why it's not hard to see some SGs with 40pts, even though the same is much more rare with big men because there's NO SIGN of SCORE+FOUL; anyway, isn't this showing the GE picks a go-to-guy depending on the game?

But I do miss more options at setting the tactics, and also miss the possibility to view some stuff that GE has acknowleged in match viewer.




This Post:
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90482.5 in reply to 90482.4
Date: 5/19/2009 9:58:46 AM
Overall Posts Rated:
2222
I totally agree with Mindzhius. especially when in the last quarter my subs almost lost the game and start players only with good free throws I managed to win and for example when you are plying against a bot (sometimes it happens) you are leading 30pts and after sub players "show" you win the game only 10 or 15 pts :) ok of course I could have stronger subs you say, but sometimes, especially in lower leagues it is just impossible :)

and about to set how many three pointers shots that player I think it is not very good idea, because there are some players who shots in reality even if they are not very good snipers. I like watching game with some surprise factor, even if that "surprise" is not as good as you expected.

This Post:
00
90482.6 in reply to 90482.2
Date: 5/19/2009 10:07:05 AM
Overall Posts Rated:
225225
to add:
I see the bigger problem in game engine... for example: my team gets +30pts before 4th quater and coach let all backup.. but backup playing against opponent first 5 players sometimes get <+10pts at end... so one thing I want to be done is some points cap... for this example lets take +20pts.. when it is reached backup must go back on bench... you all know that +- points sometimes can be very important

This is already the case. The limit is around ~8-10 pts, maybe.

Last edited by GM-kozlodoev at 5/19/2009 10:07:27 AM

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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90482.7 in reply to 90482.6
Date: 5/19/2009 10:18:31 AM
Overall Posts Rated:
205205
but it is tooooo low... backs go to play when you have ~25-30pts plus, so the limit at 8-10pts is really bad decision..

This Post:
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90482.8 in reply to 90482.7
Date: 5/19/2009 10:24:12 AM
Overall Posts Rated:
225225
but it is tooooo low... backs go to play when you have ~25-30pts plus, so the limit at 8-10pts is really bad decision..

I don't think I've seen a single game which went from +30 to +8, though I have no doubt they exist. I just don't think they're common enough to present a significant problem.

I am not quite sure on the precise number either (could be 12 or 14, too). But I do know for a fact sending the starters back in is built into the GE.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
From: ZyZla

This Post:
00
90482.9 in reply to 90482.3
Date: 5/19/2009 10:26:55 AM
Overall Posts Rated:
2222
Free pointers = three pointers?


thanks and screw me (=

ZyZla - ZyZlūnas ZyZlavotas ~c(=
This Post:
00
90482.10 in reply to 90482.8
Date: 5/19/2009 10:38:27 AM
Overall Posts Rated:
2222
I don't think I've seen a single game which went from +30 to +8, though I have no doubt they exist. I just don't think they're common enough to present a significant problem.

I am not quite sure on the precise number either (could be 12 or 14, too). But I do know for a fact sending the starters back in is built into the GE.


few users complained using BB-mail that they are not in play-off cause they teams let backups to play and they needed +32 pts. to reach play-offs line and instead of that they got just something around +12 pts. after having +30 pts.

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: ZyZla

This Post:
00
90482.11 in reply to 90482.3
Date: 5/19/2009 10:44:01 AM
Overall Posts Rated:
2222
I think it's part of the game that sometimes big men take those bad decision threes. Usually in basketball starter C-s have more than 1 attempt behind the arc anyway.
Considering you're goto guy tactic. Then I think there should be double-team tactic aswell. How exactly do you plan to implement that? He takes all the shots in the end? Even if he is double-teamed, will the clock run out when he can't get a shot?, will he shoot really bad shots with 2 guys guarding him? If you want him to shoot only when he has a good shot then you're best player usually does that now already.
I would love to win a game letting everyone shoot and just use a double-team tactic on the player he has chosen just one man to shoot.
Basically I agree with you're suggestion of letting people decide from which point you're coach considers the game a blowout etc.
I would like to add that I would not like this game to turn into "choose a tactic for every man for every quarter" type of game.


in this case would better to choose two or three players who shouldn`t try to score from three, cause for example I have two SFs and one of them is for outside tactics and other for inside tactics but then I play outside tactics and then starter SF is substituted so inside player try hard to score from downtown but most of the time I just get nervous looking how he miss shot after shot...

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: Kukoc

This Post:
00
90482.12 in reply to 90482.11
Date: 5/19/2009 11:25:14 AM
Overall Posts Rated:
13361336
I think you should win the game before the game goes to those desperate three pointers. In real basketball games if you know the opposing team shooters then you have specific orders for your team to not let some guys get the ball from out of bounds (off-the ball guarding) or let that guy shoot (PF-s) and double team the shooter (SG,SF or whoever). You would leave Perkins or Garnett open at the three ball to go double team Allen or Pierce. Correct? If Garnett decides to shoot and makes it you still made the right call. 95% of the time you will win letting Garnett shoot the 3.

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