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FD - Substitutions

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This Post:
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112492.20 in reply to 112492.19
Date: 9/21/2009 9:50:35 AM
Overall Posts Rated:
33
Lineup manipulation , even if it's my brand of crazy manipulation, is part of the challenge and fun.

This Post:
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112492.21 in reply to 112492.7
Date: 9/21/2009 12:24:08 PM
Overall Posts Rated:
303303
An other idea coming from the NBA, is that i know that lots of players are having fixed minutes. Its a possible to have the option to give a player a certain amount of minutes?


No.

As stated many times before, managing minutes will never be made that easy.

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Any two will do
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This Post:
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112492.22 in reply to 112492.18
Date: 9/21/2009 1:03:01 PM
Overall Posts Rated:
00
i never said the system does not work good

From: brian

To: Coco
This Post:
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112492.23 in reply to 112492.3
Date: 9/21/2009 1:46:31 PM
Overall Posts Rated:
576576
but the point is, it seems like the algorithm is heavily dependent on the comparison between the player and his sub.

what I advocate is an option to have less strong dependence, and more of a reflection of simply how tired the starter is. Something like :


I could be wrong, but isn't that how SFDC functions? If my goal is to assure a crappy backup takes at least some chunk of minutes behind a really good starter, SFDC usually takes care of this. In fact I play almost every game in SFDC mode except for games that don't affect minutes (PL, B3).

The only problem with this is if the starter has really good stamina (which several of my starters do), they still might end up playing over 40 minutes.

Last edited by brian at 9/21/2009 1:48:13 PM

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This Post:
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112492.24 in reply to 112492.10
Date: 9/21/2009 1:54:17 PM
Overall Posts Rated:
4343
I fully am aware of how to get players 48 minutes in a game, assuming no injuries or fouling out.

And no where did I mention specific minute manipulation during competitive matches. Meaning, games where you want to win. Being in Cleveland, I understand how minute handling goes out the window when trying to win (a la Lebron James minute manipulation)

I'm just saying, in a game that is pointless except for training purposes, there is 0 reason not to be able to say 'Hey coach, we want to see this guy for 30 minutes'. That is exactly what happens in summer league / preseason games. That's all I was saying. I realize this will not be implemented, which I find kinda lame, but whatever.. it's not my game. And I can deal with the current system as I have been for the previous 7 seasons. I'm just sayin', ya get my dirft?

BTW, I don't equate challenge to randomness of minutes or the draft. I think the 'challenge' of this game is to balance training, winning, and economic stability. Not handling minutes. /tangent

:)


This Post:
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112492.25 in reply to 112492.19
Date: 9/21/2009 3:12:08 PM
Overall Posts Rated:
404404
Fouls and injuries I agree with. Garbage time and freedom of coach can be eliminated by proper lineup manipulation, in my experience.

Look at my last game.At the end of the third quarter i went in garbage time and without injuries or foul troubles(3 fouls made in 36 minutes),my coach substituted him with players setted as reserves in other roles

Last edited by Steve Karenn at 9/21/2009 3:30:59 PM

This Post:
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112492.26 in reply to 112492.25
Date: 9/21/2009 4:50:35 PM
Overall Posts Rated:
409409
I do not think we should have an easy way to "set" the minutes a player is going to spend on court. Not for competitive games, not for scrimmages.

Like some other aspects of training, I tend to think that we need to lose some of "real basket simulation" in order to win some of "fun game of basket simulation".

This Post:
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112492.27 in reply to 112492.25
Date: 9/21/2009 9:25:11 PM
Overall Posts Rated:
458458
Did you play Strictly follow depth chart?

Once I scored a basket that still makes me laugh.
This Post:
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112492.28 in reply to 112492.24
Date: 9/21/2009 9:51:27 PM
Overall Posts Rated:
458458
"in a game that is pointless except for training purposes"

It is part of the challenge of training to get your players appropriate minutes. I don't know how many different ways it can be said. If you can't or won't see that managing minutes is exactly the point of scrimmages I don't know what to tell you. If it wasn't a bit of a challenge you wouldn't have posted.

I have no idea what a dirft is.
( insert lame smiley of your choice here)

Once I scored a basket that still makes me laugh.
This Post:
00
112492.29 in reply to 112492.28
Date: 9/21/2009 10:28:34 PM
Overall Posts Rated:
4343
It is part of the challenge of training to get your players appropriate minutes. I don't know how many different ways it can be said.


You've said it one way, try another I guess.

I understand that for some it's a challenge. If you consider this a 'challenge', I'm sorry.. that's your problem. For me, it is not a challenge. I just consider it a minor nuisance that could be easily fixed. This is a moot point anyways, it won't be changed and I really don't care too much. I just thought I'd throw an idea out there. Different minds are bound to disagree, so we do. No probs.

Anyways, no one plays their starters in scrims during the season anyways, so minute management is cake. Not a 'challenge'.

This Post:
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112492.30 in reply to 112492.29
Date: 9/21/2009 11:46:43 PM
Overall Posts Rated:
458458
Getting your players optimal minutes is part of the challenge of the game.
Training minutes present a challenge to managers, who need to juggle their lineups in three games a week.
Weekly minutes are challenging to balance.
Gameshape hinges on players receiving game minutes. Too many or too many and the game shape goes down.This is one of the challenging aspects of management.




For me, it is not "cake" to get all of my players between 55-65 minutes per week so that at important times during the season my gameshapes are all proficient. In fact, I find it quite difficult to do that and win.

I do not find it a problem that I find challenges in this game. I find it the opposite of a problem.

Once I scored a basket that still makes me laugh.
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