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Coaching AI /facepalm moments

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167724.20 in reply to 167724.19
Date: 12/31/2010 6:17:10 AM
Overall Posts Rated:
4040
What I dont understand is his logic during blank lineup (you asociate noone) when you let him decide evetything. He then set every player into every position for a while, so your center will play like 4 minutes PG, 2 minutes SG, 14 minutes SF etc.

I supposte this is about current efectivity, so he like uses a weak moments of the opponent. But how can he know that in the next two minutes there will be effective to play center as PG? Does he plan even theirs actions, so it really matters?

Last edited by aigidios at 12/31/2010 6:17:39 AM

This Post:
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167724.21 in reply to 167724.20
Date: 12/31/2010 6:56:30 AM
Overall Posts Rated:
959959
What I dont understand is his logic during blank lineup (you asociate noone) when you let him decide evetything. He then set every player into every position for a while, so your center will play like 4 minutes PG, 2 minutes SG, 14 minutes SF etc.

I supposte this is about current efectivity, so he like uses a weak moments of the opponent. But how can he know that in the next two minutes there will be effective to play center as PG? Does he plan even theirs actions, so it really matters?


in my cases he don't do that, most player play more then one position at that time but mostly they make sense depending their skills. but sometimes he takes weird decisions, in which players play which position so sometimes i see my SG on SF, my PG on SG and my guard like SF on PG. They could all play those positions, but it isn't optimal.

But overall those lineups works surprisingly well.

This Post:
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167724.22 in reply to 167724.21
Date: 12/31/2010 8:28:49 AM
Overall Posts Rated:
4040
But overall those lineups works surprisingly well.


Exactly, that is what is strange about it.

While everytime I played this way, player was 15 minutes in his strongest position at most.

This Post:
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167724.23 in reply to 167724.22
Date: 12/31/2010 9:12:09 AM
Overall Posts Rated:
959959
But overall those lineups works surprisingly well.


Exactly, that is what is strange about it.

While everytime I played this way, player was 15 minutes in his strongest position at most.


i believe it is because the coach includes the bench very well with it, because he makes exchanges every time he have the chanche to do so.

This Post:
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167724.24 in reply to 167724.23
Date: 12/31/2010 9:32:24 AM
Overall Posts Rated:
4040
Indeed, while most of the time is team playing "out of positions" anyway. I mean they play like half match or more with 2-3 players out of position and still are very effective.

Well, maybe a whole match with 1-2 players like that, thats why is hard for me to understand what it is about.

Last edited by aigidios at 12/31/2010 9:34:37 AM

This Post:
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167724.25 in reply to 167724.24
Date: 12/31/2010 9:41:15 AM
Overall Posts Rated:
1818
maybe your coach is putting your best defender against their best shooter, or best inside defense guard against the best driver to the basket?:D

This Post:
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167724.26 in reply to 167724.18
Date: 12/31/2010 11:33:15 AM
Overall Posts Rated:
404404
I think its a great challenge to have something random in the game you cant control that can totally screw you up. Adds some thrilling moments to the game.

Sorry,I don't agree...what can be random is if a shot is X or O,not if a coach make an illogical decision or not

This Post:
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167724.27 in reply to 167724.26
Date: 1/1/2011 7:56:05 AM
Overall Posts Rated:
406406
I think its a great challenge to have something random in the game you cant control that can totally screw you up. Adds some thrilling moments to the game.

Sorry,I don't agree...what can be random is if a shot is X or O,not if a coach make an illogical decision or not


I think it is hard/impossible to code "logic" with the resources the game designers have.

This Post:
00
167724.28 in reply to 167724.27
Date: 1/1/2011 10:16:43 AM
Overall Posts Rated:
404404
I think its a great challenge to have something random in the game you cant control that can totally screw you up. Adds some thrilling moments to the game.

Sorry,I don't agree...what can be random is if a shot is X or O,not if a coach make an illogical decision or not


I think it is hard/impossible to code "logic" with the resources the game designers have.

What we can call logic are decisions that can implemented by string of codes
For example:if a team start to fuol in the last minutes of the game,but they aren't able to close the gap and they went -7,-8 in the score,the coach should understand that the game is pratically finish and should stop sistematic foul,unless his team start to score,to avoid a worse point differential that could be decisive for the final place of a team

This Post:
00
167724.29 in reply to 167724.28
Date: 1/1/2011 11:28:47 AM
Overall Posts Rated:
406406
That would be a lot of code and many many "if x then y"-decisions for so little gain.

This Post:
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167724.30 in reply to 167724.29
Date: 1/1/2011 1:50:15 PM
Overall Posts Rated:
404404
That would be a lot of code and many many "if x then y"-decisions for so little gain.

Sorry but it's not a lot of code
"if -7 at X time to the end then stop sistematic foul"

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