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BB Global (English) > Mutual TIE request, Fair / Unfair?

Mutual TIE request, Fair / Unfair?

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16940.20 in reply to 16940.19
Date: 2/27/2008 12:08:50 PM
Overall Posts Rated:
6666
It has nothing to do with anti-HT or pro-HT. The main point is that it makes too much sense to do - but that can be changed as I showed above.

I just hope they don't take a kneejerk reaction and "Ban Mutual TIEs" (which is imposible to regulate as stated by someone above). They should instead adopt a new enthu system like brianjames idea or something similiar.

Friends Do not Let Friends Play 2-3 Zone
From: brian

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16940.21 in reply to 16940.18
Date: 2/27/2008 12:55:18 PM
Overall Posts Rated:
576576
I can't find the link right now:


(12303.1)

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: dhoff
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16940.22 in reply to 16940.18
Date: 2/27/2008 2:12:13 PM
Overall Posts Rated:
1919
If BB would just institute brianjames's recommendation for enthusiasm, all of this would be gone. I can't find the link right now, but I'll try to summarize:

- Enthu starts at 10
- No more TIE's
- Only options are Normal and CT.
- CT lowers Enthu, but then it slowly rises on it's own until it is back to 10.
- The effects of CT remain the same in regards to game performance.
I would love this. It makes so much sense that it hurts.

What does "take it easy" mean, anyway? I understand this to mean that we're telling the team to relax a bit, which should have some future effect of making them play better. But don't we already do this in the form of limiting a player's minutes so that his game shape improves (or stays good)?

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16940.24 in reply to 16940.23
Date: 2/27/2008 2:53:16 PM
Overall Posts Rated:
303303
As a whole, it is always better to have more tactical options than less, so for game play reasons the suggestion that you cite is completely unacceptable.


Not only is it not unacceptable, it's a really good idea.


NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
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16940.26 in reply to 16940.24
Date: 2/27/2008 3:02:50 PM
Overall Posts Rated:
44
the only thing i can go on since i don't normally play dynasty sims is the real life equivalent. if an NBA team was found to be deliberately slacking then there would be nothing short of a congressional investigation (these days it almost seems as though i'm not exaggerating). i can understand in real life that coaches will pull their best players at the end of the season to save them for the playoffs, but never would they do that during the beginning or middle of the season. taking it easy is something that i have seen in the world of football like the world cup. a team that has already guaranteed itself a spot in the next round will not play for the win in order to let a weaker squad to advance. i guess what i'm trying to say is that i feel that TIE is a carryover from football, which has a different strategical approach. the suggestions in here have been very good and sensible. this is one change that needs to be made.

This Post:
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16940.29 in reply to 16940.27
Date: 2/27/2008 3:28:16 PM
Overall Posts Rated:
44
2. And yes, TIE does exist. Just ask the teams who go out and play the New York Knicks this season. If you apply this type of logic, then CT shouldn't exist either. If teams should choose to be able to pick up the intensity against a specific team (CT), how is it that they never choose to lower it to conserve strength (TIE)? I repeat, this happens all the time in real games. In an 82-game season teams tend to pace themselves when effort is concerned. That is why weak teams sometimes come up with surprising victories.


why does everyone reference the Knicks? Miami would be a better example. but that's not important. teams do pace themselves but they do not take it easy. there is always something to play for. coaches would rather pull their players than play them in a game they think is an easy win. thus the reserves play their asses off to try and gain more minutes in future games. better performance equals better contract.

i feel as though enthusiasm should be renamed pace then...but at this point we're just arguing semantics.

This Post:
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16940.30 in reply to 16940.28
Date: 2/27/2008 3:34:39 PM
Overall Posts Rated:
303303
Not only is it a terrible idea, but it is also going to kill the player base in the long run.


I really cannot see that being a factor.

Scrapping TIE will make it exponentially harder for teams that are somewhat weaker to beat stronger teams.


Not really.

Now, stronger teams can TIE their way to a high enthusiasm rather quickly (especially if they can play mutual TIE), and once they get there it's that much harder to beat them for a team who isn't good enough to TIE any of their games.

I am not even going to go into the fact that the importance of planning how you play over the course of your season gets significantly diminished, as you're no longer able to throw certain games in order to concentrate on others.


I assume you wanted to use slightly better terminology, as I can't imagine we'd want to encourage someone to throw games.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
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