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Game Shape - WTH

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270505.21 in reply to 270505.20
Date: 5/17/2015 7:42:52 PM
Overall Posts Rated:
596596
Hi everyone.

In my experience, GS can be frustrating, so I started tracking it to find the "magic minute thresholds" that would guarantee a positive outcome. Found out that there aren't any, but you can kind of guide it along.

This season, for instance, I've got several guys who have played an amount of minutes that had high odds of giving them a bump up each week, based on history, yet have stayed at 7.

Here, let me share one:

Minutes played: 53-56
Starting GS: 7
Historic Outcome (excluding weeks when GS is trained): 3% dropped to 6, 34% stayed at 7, 48% climbed to 8, and 14% double popped to 9.

So there's a 1/3rd change of staying at 7, and when more than a third of my players don't pop up when they have these high odds to do so, I can get a little surly. But then, I remember that there are other weeks when I get more pops than I should, or I play too many minutes with some guys, and they stay at 9 (if you play over 81 minutes, it's a 50% chance you'll drop to 8 and a 14% chance you'll plummet to 7), and I breathe a sigh of relief on Friday morning.

All in all it sounds like there may be some unluckiness going on, but in a game with this many teams and players, that is bound to happen. At the same time, there are teams out there who are basking in glorious GS pops.

Iguanadon

This Post:
00
270505.24 in reply to 270505.22
Date: 5/17/2015 10:11:26 PM
Overall Posts Rated:
596596
Exactly right. I'm definitely not accounting for those two things. I've read a bit about them in the forums, but right now I don't incorporate them in my percentages. Unfortunately, my sample size would be too low for 8 and 9 stamina players, as I never tend to carry those guys.

That is quite impressive that you had your whole team at 9 GS for the playoffs back in S28.
I've given up more weeks of skill training than I'd like to count by opting to train GS when the playoffs were imminent.

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