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Season 62 game engine change

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From: ned

This Post:
22
320335.24 in reply to 320335.23
Date: 9/1/2023 4:17:26 AM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Buzzerbeater is a long term strategy game, don't make changes that impact training and/or team building with less than three months notice


I agreed with you but I think this change is fair cause is valid for everyone

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: lvess

This Post:
11
320335.25 in reply to 320335.23
Date: 9/1/2023 1:34:03 PM
Delaware 87ers
II.3
Overall Posts Rated:
308308

Now, those might not be good choices anymore. So my elite 6th man that I trained for almost three real life years and who helped me go from fourth division to national cup winner is now a bad player who makes me lose games ?

This GE change might transform players that were good three weeks ago into complete trash that average 4 TOs a game. And learning this AFTER the start of the season is not acceptable.


This is not intented to minimize or overlook what you've pointed out here. However, there is a parallel in the NBA when the game switched away from a low post, interior scoring games to a more outside based, transition game. Those dominant C and PF's who lumbered up and down the court, couldn't pass and couldn't shoot acurately more than 8' from the basket were suddenly rendered dinosaurs who were a drag on their team rather than a focal point.

If this change leads away from player builds designed to take advantage of certain design characteristics of the GE and towards players with a more all-around build, I would argue that is a good thing regardless of when the change was made.

From: CoachP

This Post:
44
320335.26 in reply to 320335.8
Date: 9/2/2023 10:49:35 AM
Corntucky Mildcats
III.3
Overall Posts Rated:
123123
Second Team:
Winchester Crows
And people are counter-debating that it cannot be classified as "too big" based on one week of data, but furthermore, just one game.

I have a game this season with 15 assists on 29 makes, and a game at this exact point last season with 15 assists on 28 makes. My team is relatively unchanged and both matchups were similar.

So, can I use these two games and say the changes are TOO SMALL?

Of course not. We need MORE data. I encourage us all to not to overreact. And asking for 6 months of notice for a game engine change... is not realistic, nor is it something that happens with any game, at any level.

Devs make changes, players are forced to adjust. Such is the natural cycle of life.

This Post:
00
320335.27 in reply to 320335.20
Date: 9/2/2023 4:05:26 PM
Durham Wasps
EBBL
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
But yes there will be a bump in turnovers and steals.

That won't be universal though will it? Presumably more turnovers from bad players, fewer from good players.


This Post:
00
320335.28 in reply to 320335.27
Date: 9/3/2023 6:35:17 AM
Atl. Winchester
IV.6
Overall Posts Rated:
1515
Is it there a thread or extended info on the newly implemented GE? Aside of the succint piece of news.

It is my understanding DR is a skill you must have across the lineup if PA was an issue in your team. Has this changed? Is PA across the lineup a slower yet more effective scoring method for neutral-slow attack options?

Edit, I mean slower yet more effective to train than DR

Last edited by Jordanov at 9/3/2023 6:37:52 AM

This Post:
00
320335.29 in reply to 320335.20
Date: 9/7/2023 12:26:44 AM
QQguest
II.3
Overall Posts Rated:
279279
What about blocks and fouls?

This Post:
00
320335.30 in reply to 320335.29
Date: 9/9/2023 6:04:20 AM
Pupazzia
II.4
Overall Posts Rated:
139139
Second Team:
Puppets Madness
Is this a correct understanding?

The new GE has a higher percentage of shots coming from assists than before, compared to those coming from individual driving (e.g. isolation). This lead to a bigger impact of passing (for obvious reasons of efficiency and turnovers), and maybe a lower impact for DR/JS?

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