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Upcoming Major Changes

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This Post:
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6866.20 in reply to 6866.17
Date: 11/12/2007 2:58:06 PM
Overall Posts Rated:
303303
as the wages will raise two times per season why don't you raise also number of season ticket holders twice per season?


Season ticket holders constantly change, but you only see the changes as the seasons change.

(Test edit when working on a new forum feature)

Edited by BB Test Team (11/12/2007 9:30:51 PM CET)

Last edited by Edju at 11/13/2007 3:31:32 AM

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
6866.21 in reply to 6866.20
Date: 11/12/2007 4:03:16 PM
Overall Posts Rated:
00
For new teams in particular, will attendance be adjusted upward to offset the increase in player wages?

I ask because my $50k newbie bonus will go away before the all-star break, and I am no where near covering my expenses without that. Ticket sales would have to triple to cover the shortfall, even before a wage boost. With a wage increase, I'm toast as my TV games don't come until two weeks later.

Right now I'm showing a projected shortfall of $5k with the bonus. Take that away and I'm short 55k. My last game revenue was around 17k, so I'll need to be at a better than triple current level to merely cover current expenses. If wages pop 50%, I"m close to another $25k further in the hole each week. And that's with a bare bones 14 player roster.

This Post:
00
6866.22 in reply to 6866.21
Date: 11/12/2007 7:05:23 PM
Overall Posts Rated:
2222
yes it`s really hard to pay players wages when our expenses are much higher than earnings... Maybe there must be much more Merchandise Revenue than it is now... or add an extra one or to TV muches per season... it would probably help us....

Edited by LA-ZyZla (11/12/2007 7:06:51 PM CET)

Last edited by ZyZla at 11/12/2007 7:06:51 PM

ZyZla - ZyZlūnas ZyZlavotas ~c(=
This Post:
00
6866.23 in reply to 6866.7
Date: 11/12/2007 7:06:40 PM
Overall Posts Rated:
11
Well if that is the case, then Baron Davis sure would like some inside shooting training.......

This Post:
00
6866.24 in reply to 6866.23
Date: 11/12/2007 7:17:44 PM
Overall Posts Rated:
576576
4) Training for the youngest players will now happen approximately twice as quickly overall, so that we can build up the population of skilled players more rapidly. As players get older, the speedup will not be as high, and over the next few seasons, the training pace will be gradually reduced until it reaches our long-term equilibrium goal of approximately 1.5 times the current pace.


- is this a flat adjustment in training just for a particular age/age group...or a gradual increase for different ages?

- this concerns me about continuing to train a 22yo player. Clearly 18yo's will be faster as they are the very youngest, but what about 19, 20, 21.. Youngest players is pretty vague for such a big increase in training


"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
00
6866.26 in reply to 6866.25
Date: 11/12/2007 7:33:13 PM
Overall Posts Rated:
303303
Are all ages getting an increase?

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
6866.27 in reply to 6866.11
Date: 11/12/2007 11:31:16 PM
Overall Posts Rated:
00
I still don't understand this rule change. If existing bot teams will stay as they are (ie keep players with salaries above $4500) , what is the change going to be? From bot teams generated in the future?

Also, It seems like the creators want people to augment their economies by the sale of trainees. But it also seems like these trainees will take awhile to train adequately to make any money (6 categories for perimeter players, 4 for inside players) .

I am fairly new to this game (august), but after coming from hattrick, i still don't quite exactly get how the economy of this game works and how the game engine works. I'm sure i'm showing my inexperience/lack of knowledge here, so i apologize in advance for asking what might be a dumb question.

This Post:
00
6866.28 in reply to 6866.27
Date: 11/12/2007 11:45:59 PM
Overall Posts Rated:
5050
I still don't understand this rule change. If existing bot teams will stay as they are (ie keep players with salaries above $4500) , what is the change going to be? From bot teams generated in the future?


If a team goes bankrupt, the manager quits, or the manager is banned, players on his team with salaries over $4500 will be released.

Also, It seems like the creators want people to augment their economies by the sale of trainees. But it also seems like these trainees will take awhile to train adequately to make any money (6 categories for perimeter players, 4 for inside players)


That's why training is being sped up for younger players.

This Post:
00
6866.29 in reply to 6866.28
Date: 11/13/2007 12:28:22 AM
Overall Posts Rated:
00
gotcha. thanks for the explanation for us remedial kids.

This Post:
00
6866.30 in reply to 6866.29
Date: 11/13/2007 4:24:35 AM
Overall Posts Rated:
00
6) Because of the potential surprise at the new, higher prices associated with the higher rate of training, wages will update twice per season for the next few seasons, once at the all-star break and the other in the offseason. The first such update will occur after the all-star break this season

Umm, let me get this straight. So, the salary my player is at now is going to be "renegotiated" at the All Star break? What, does Drew Rosenhaus represent ALL my players? They get a little training during the first half of the season and everyone decides they need a little more somethin, somethin??

OK, I get the reasoning, I get that it may be better to have a two wage adjustments so you don't get slammed in the offseason, BUT, the offseason is when you make adjustments. I don't want to have to sell off guys because I can't afford them within the current season!!! That just doesn't make sense........I would just like to hear some additional logic behind this change.
Thanks.

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