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The BB Training Crowd-Sourcing Project

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From: 7ton
This Post:
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203921.200 in reply to 203921.199
Date: 2/25/2012 2:09:37 AM
Overall Posts Rated:
4545
IMHO this training speed analysis is still rather crude. In my experience training speed depends quite a lot on elastic effect and the skill level that gets trained. For example, training IS from 5 to 6 (ID = 5, RB = 5) is very different from 15 to 16 (ID = 15, RB = 15). That's the reason why I believe the age effect perceived by us are too strong. But there is no where near enough data to analyze this kind of thing precisely...

From: 7ton

This Post:
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203921.202 in reply to 203921.201
Date: 2/25/2012 7:51:49 AM
Overall Posts Rated:
4545
I think it's the other way around because I have trained older players (21-24) with low skill levels. In my own biased opinion the age affect is not that obvious. But it slowed down quite a lot whenever it reached 13-14. I have already experienced this with OD, IS and JS.

From: 7ton

This Post:
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203921.204 in reply to 203921.203
Date: 2/25/2012 10:48:30 AM
Overall Posts Rated:
4545
I have already given an example:

"For example, training IS from 5 to 6 (ID = 5, RB = 5) is very different from 15 to 16 (ID = 15, RB = 15)"

I did train this. It's not about elastic effect. You either take it or leave it.

From: 7ton

This Post:
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203921.206 in reply to 203921.205
Date: 2/26/2012 3:13:18 AM
Overall Posts Rated:
4545
Sure that's why I joined.

From: Koperboy

This Post:
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203921.207 in reply to 203921.205
Date: 2/28/2012 4:40:36 AM
Overall Posts Rated:
952952
The BBs HAVE said training is effected by
level of related skills
level of all other skills (newest feature)
age
height
trainer level


Well to be precise...only the level of the skill that's affected by CT. If your player has "atrocious" in SB, but CT never hits SB, then SB level doesn't matter. Of course this is a bit unlikely, but still possible.

From: wozzvt

This Post:
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203921.210 in reply to 203921.209
Date: 3/2/2012 10:56:19 AM
Overall Posts Rated:
228228
We've been looking into efficient ways to exclude players that may be capped. Should have something before too long, but in the meantime, I'm fairly convinced that it's a small enough % that you won't really notice a difference with them excluded.

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