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DMI went down
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Edju (2)
Huzzel (1)
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From:
GM-JuicePats
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Huzzel
This Post:
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11477.21
in reply to
11477.20
Date: 1/10/2008 4:44:48 PM
Overall Posts Rated:
304
And this is pretty easy to figure out...
All I'm going to say that it's very hard to do so, with so many other variables in DMI.
NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
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From:
Huzzel
To:
GM-JuicePats
This Post:
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11477.22
in reply to
11477.21
Date: 1/10/2008 5:02:06 PM
Overall Posts Rated:
2
ok i have tried to stop but since it might help somebody to use the DMI on his own, one last statement. ^^
those variables do not change, they are constant, therefore they are not needed to figure out sublevel
(unless u train the player, then those variables wont be constant anymore, however after a few weeks everyone will get at least a rough idea how much the DMI increaseses with training)
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From:
GM-JuicePats
To:
Huzzel
This Post:
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11477.23
in reply to
11477.22
Date: 1/10/2008 5:05:46 PM
Overall Posts Rated:
304
Other than for ensuring that training did occur, DMI is pretty much useless and isn't reliable for anything.
It's not called Deliberately Meaningless Index because someone was bored.
NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
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Ignore User
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