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Transfer market

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132079.21 in reply to 132079.19
Date: 2/21/2010 9:39:28 AM
Overall Posts Rated:
404404

And if is player sold, manager would have 24 hours to cancel that transfer. So will not happen that player is sold really cheaply by server lag or whatever. So if you cancel that transfer, players GS would fall down to the bottom or something.

This is doens't right,if a manager think that his player is undervalue,he can offer on him and rebuy him in the auction.It would not be fair for who buy that player
It's a strategy to put your player at 0 on the market.You can be lucky,because the pubblicity can give more interest on him and in the auction he can go over his value(if his price goes too high,there's however the possibility that a Gm gives you a TPA).But you can also be unlucky,and your player could go under his market value

This Post:
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132079.22 in reply to 132079.21
Date: 2/22/2010 6:11:49 AM
Overall Posts Rated:
383383
perhaps there should be a small risk of a gameshapedrop for the listed player because he doesnt want to leave and has to look for a new house and school for his children... and/or a small risk of enthusiasmdrop for the team cause they fear that the starplayers are sold for making money or they dont want to be the next ;-)

on the other hand, if the team thinks that u have purchased a real impactplayer there could be a small raise in enthusiasm

From: kaprons
This Post:
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132079.23 in reply to 132079.22
Date: 2/22/2010 7:51:46 AM
Overall Posts Rated:
1616
i am for non-sold player to be like just bought player, that if you try to sell him soon again - you will get just 80, maybe 90% from transfer money, or really good retuned player comparing system would be good.
because "multiskilled player" sells for example 5mil, "oneskilled" player gets on market for starting price of 5mil, because thats what shows under transfer info. and then next multiskilled player gets starting price 5.5-6mil (and gets bought for example 6mil), because owner wont sell multiskilled player for oneskilled player price. and then starts cycle again - now oneskilled player estimated value is 5-6mil, and of course many managers wont set starting price just 5mil, now it will be at last 5.5mil for oneskilled player. and prices go up.
there is no need to set starting price 0 and worry for millions of loss, just set it a bit under value.

This Post:
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132079.24 in reply to 132079.18
Date: 2/22/2010 8:45:02 AM
Overall Posts Rated:
155155
There already is a "tax" on players not sold -- they're messing up your fan survey.


It seems to bring one element of the survey down while bringing another up. Although I do not really understand what goes into those two elements (not afraid to be transferred and owner is working hard to improve the team). They seem to just be the opposite side of the coin... (even something as benign as bidding on a player but not winning the auction seemed to affect both for me)

Although maybe some things affect one but do not affect the other, I do not really know.

Run of the Mill Canadian Manager
This Post:
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132079.25 in reply to 132079.24
Date: 2/22/2010 9:04:55 AM
Overall Posts Rated:
959959
i just amde it getting 4 and 5 ball in those two rating, so they aren't exactly opposite even if it turn to one five if you overwork your rooster easily.

Although maybe some things affect one but do not affect the other, I do not really know.


like transfer listening players(just afraid of), buiying also didnÄt affect the other one much(if it does)

This Post:
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132079.27 in reply to 132079.26
Date: 2/22/2010 10:27:10 AM
Overall Posts Rated:
155155


"The manager is doing everything possible to improve the club" depends mostly on how much cash you have lying around in the coffers.


Interesting. I suppose I will be able to test this out in the next few weeks. So how much cash before you start to notice something here? With 3.5 million I am still sitting on 5 balls.

Run of the Mill Canadian Manager
This Post:
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132079.28 in reply to 132079.13
Date: 2/22/2010 10:39:57 AM
Overall Posts Rated:
00
I dont think the tax idea is OK .
I didnt understand what sombody wrote before few posts .
But If ill try to sell low player , Like very bed , that gets 2000 E. Week . No body will buy it , but ill try . then maybe tax for players how wont been bought , but the starting price is higher then what the player worth , what writes down there ... in the money XD there somthing over there that said how much the player worth ./

This Post:
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132079.31 in reply to 132079.30
Date: 2/22/2010 12:37:32 PM
Overall Posts Rated:
155155


Now if the real issue is that some teams have the cash reserves to buy really expensive players and other teams don't, that's a different issue altogether,


To me this seems like a pretty logical thing to happen in a manager game like BB. It should work like this: start with crappy players, make long term plans to build and train better players, sell them for a profit, use the money to improve your team and buy better trainees, rinse and repeat. Then, once you are sitting on a nice enough cash reserve, make your run for the top. Burn out cash reserves, demote back down, start over.

The problem is that salaries in BB have not yet reached the point where teams have to burn out their cash reserves and in most leagues you can sit around and continue to make nice profits. The changes to the salary structure should provide one solution, I hope.

Run of the Mill Canadian Manager
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