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GS-training, minutes matter?

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196407.21 in reply to 196407.20
Date: 9/14/2011 9:29:25 AM
Overall Posts Rated:
959959
it is also a difference of value, betwen your and mine situation.

You can easier afford to play trainees and still be succesful, while i had normally to train players who are wel develope before and don't raise their value that much(you can make it much more efficient then i do currently but not as good like you without sacrifying your succes).

The other difference is the value of extra won games, for me the difference betwen a lost and a won game before, in my none championship season around 70k i believe it is not more then 20k in your league.

Also constantly training gs and reducing the roster should safe me more salary then you, so training GS get more and more intresting the "stronger" your team gets. I would advice it for a rookie just for very very important games, while it could make sense to train it constantly as a div 1 team.

This Post:
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196407.24 in reply to 196407.23
Date: 9/15/2011 2:50:13 AM
Overall Posts Rated:
345345
to my trainees i give constant 48 minutes, and they all stay 9 a lot. If my main guy wasn't injured, he would have had 9 all season long

This Post:
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196407.30 in reply to 196407.29
Date: 9/15/2011 10:14:47 AM
Overall Posts Rated:
194194
Very interesting! Another issue though, is that GS has degree of randomness in it and to study the sweet spot, it'll take quite a lot of time.

From: shikago
This Post:
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196407.31 in reply to 196407.30
Date: 9/16/2011 7:19:23 AM
Milwaukee Lethargy
III.8
Overall Posts Rated:
849849
Second Team:
MiƂwaukee Lethargy
Just had a player that didn't play a single minute all season increase in game shape...
& another that played 58 minutes fall close to 2 levels of GS? (DMI was cut in half, despite receiving full training & a skill pop)


Last edited by shikago at 9/16/2011 7:31:15 AM

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