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From: Xamos

This Post:
11
227544.21 in reply to 227544.11
Date: 9/26/2012 3:54:09 PM
Overall Posts Rated:
2727
Some things worth considering:

a)Being the most competent shooter also means he will attempt more difficult shots. You have to realize that at such ridiculously low skill levels, pure luck can mean more than any statistical advantage. When 2 teams field entire rosters ranging between 3 to 4,5k salary, then a 7 or 8 in some stat, while desirable, isn't a guarantee of any kind. At that level, simply being classified as a point/shooting guard means the player has outside stats and that includes defense, especially if he was picked to play. What I'm saying is that your 7 or 8 in jump shot is probably being matched against a bunch of 6 or 7 defense stats. It's not THAT big of a difference in quality to distinguish one player from another that sports a mere 4 or 5. Pure dumb luck will trump those differences any day. Even in the rare case when your player finds some completely open shots, an 8 isn't high enough to guarantee he'll make most of them and even out the stats. Comparably, a power forward shooting from distance is much more likely to be going up against a much weaker defender, especially considering all your opponents have played man-to-man.

b)Guards are most often the ones who end up shooting if an offensive play doesn't work out and someone has to take a desperate shot because the clock is running out. Think about it. If the ball ends up in the hands of your PF and he's in a position to attempt a shot, that means something has worked out. Power forwards don't randomly carry the ball around when a team is trying to build up a play, guards do.

c)You've played what, 4 matches? You can't rule out luck at all.

Last edited by Xamos at 9/26/2012 3:56:33 PM

This Post:
00
227544.22 in reply to 227544.17
Date: 9/26/2012 4:05:15 PM
Overall Posts Rated:
459459
The question was supposed to be for the original poster. Sorry.

Once I scored a basket that still makes me laugh.
This Post:
00
227544.23 in reply to 227544.22
Date: 9/26/2012 4:08:02 PM
Overall Posts Rated:
172172
Yeah I figured. He's fully embracing hyperbole, I guess :P

This Post:
00
227544.24 in reply to 227544.1
Date: 9/26/2012 6:09:59 PM
Overall Posts Rated:
2929
Yes... Sir a PF or C with Respectable/Respectable in JR/JS, or even just Respectable in JS, are going to exploit the defense because chances are, the other team is running a M2M in a lower division, and most PF/C aren't good perimeter defenders, now a SG against a SG, most SG have decent OD, therefore holding them to lower shooting %, and overall performance on the offensive side of the ball.

From: ibarix

This Post:
11
227544.26 in reply to 227544.11
Date: 9/27/2012 8:03:39 AM
Overall Posts Rated:
706706
Ok so I'll have to guess that the fact that he is 2nd worse FG % is kinda unlucky and that I'm dumb to be training jump shot instead of inside shots,and that I shouldn't waste 30k on a proper SG because SG is complete garbage, because at the end of the day C or PF are OP. Guess that's really all of an answer I have to hear.

Hm... interesting. You say the game's broken, they say otherwise... You say that big men are most important and then you notice 90% of NTs and big teams play Look inside and it makes me wonder... :) why is that so? Is there a team in the world that dominates with anything else then Look inside? Until I see that team dominating with outside tactic, for me BB is broken. And SGs too.

From: Vicestab

This Post:
00
227544.27 in reply to 227544.25
Date: 9/27/2012 1:02:51 PM
Overall Posts Rated:
22
It takes time to learn how the GE works with all the different stats, tactics and matchups.

Even then you don't really learn, you get an opinion of it and you find out some theories pan out and others don't.



The thing tho, is no matter what, people form opinions from experience but sometimes experience isn't enough.

If you're going to form a real opinion and say the Match Engine is as complex as some really think it is, you may as well provide a proper study proving it, which then again it's really hard to do properly.

For example how really much more complex can this game be in comparison to Hattrick? Because Hattrick is a really uncomplex and simple form of rating vs rating and the outcomes comes from there. Here people assume the game actually goes like a normal basketball match would and it simulates every pass of every possession etc. To what extend that is really true I don't believe nobody knows, but this is just the 2 cents of a newcomer that already playing other managerial online games, or games that use the sort of mechanics this would.

This Post:
00
227544.28 in reply to 227544.27
Date: 9/27/2012 2:11:20 PM
Overall Posts Rated:
573573
The thing tho, is no matter what, people form opinions from experience but sometimes experience isn't enough.

If you're going to form a real opinion and say the Match Engine is as complex as some really think it is, you may as well provide a proper study proving it, which then again it's really hard to do properly.


I had to chuckle at this comment. I definitely agree that people's observations and their reported experiences can be subject to many different biases, but you have to agree that those of us who've spent more than 2 weeks here probably have a better feel for the game engine, no?

For example how really much more complex can this game be in comparison to Hattrick? Because Hattrick is a really uncomplex and simple form of rating vs rating and the outcomes comes from there. Here people assume the game actually goes like a normal basketball match would and it simulates every pass of every possession etc. To what extend that is really true I don't believe nobody knows, but this is just the 2 cents of a newcomer that already playing other managerial online games, or games that use the sort of mechanics this would.

Ah, now I start to understand why you are having some difficulty. This is actually an incorrect assumption on your part. The BB game engine is not similar to Hattrick. as BB-Charles points out in this post (23472.100), the team ratings are calculated after each set of events in the game engine have occurred. In that case, the individual match ups of offensive players versus defenders can be very important. Similarly for how certain sets of players work together on a team.

This Post:
00
227544.29 in reply to 227544.28
Date: 9/27/2012 2:55:43 PM
Overall Posts Rated:
22
I'm not saying it's equal to Hattrick because I see it's not (it's pretty obvious), I'm just asking how different it actually is from it. Because there's a set of things that might work in a certain way that some guys may not think it does.

This Post:
00
227544.30 in reply to 227544.29
Date: 9/27/2012 3:45:11 PM
Overall Posts Rated:
32293229
I'm not saying it's equal to Hattrick because I see it's not (it's pretty obvious), I'm just asking how different it actually is from it. Because there's a set of things that might work in a certain way that some guys may not think it does.


There's a significant difference here, though, in that the "sector" ratings are not the sole arbiter of what happens. In BB, for example, if you put a skilled outside shooter at C and face a team that plays a man to man with a typical low-OD center, even if your outside shooting sector rating is miniscule compared to the opponent's outside defense rating, that guard will put up a load of points and shoot fairly effectively. Secondary skills like passing on big men are also not incorporated into the sector ratings, but the effects of passing are clear often in the results of the game - both for the bigs who have it and more pointedly for those who do not.

It is true that BB-Charles was active in HT before developing BB and that several design decisions (20 levels of skills, training by position played, etc.) reflect that. But the engine itself, while not at all an ideal simulation, is leaps and bounds ahead of the current state of Hattrick.

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