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From: FuriousSK

This Post:
00
228413.21 in reply to 228413.20
Date: 10/16/2012 2:22:07 AM
Overall Posts Rated:
7878
He can really pick and choose how and when he wants to do what bit of training. It just makes sense to move IS from 3 to roughly 6 by the end of this season because that makes him a more versatile player (just straight train only that for 6 weeks)

While a handful of folks don't see tremendous value in IS on a PG (such as in the guide that most new players should read), there are quite a few situations over a given season where a PG will take shots that are based off of this rating. It's no secret that if you look at most any NT's board (i've looked at about 4 just to make sure), they literally post that a player with 6-7 IS/ID as a U21 and 8-10 as a NT is going to go a lot further than someone who just has 2's and 3's. That isn't by mistake. Theres no way this particular player makes it into the U21 or NT, but that doesn't mean he can't build him with the same approach intact.

If it were me directly, i'd work on making this my flow+ defense PG after IS, because of the TL market right now. Guys that are two dimensional in both offensive and defensive areas as a PG (8+ ID, 8+ IS, ~10 JS & then better @ OD, PA, HA, & DR) sell for roughly 1.2M average. one dimensional offensively, two defensively sell for 700-800, offensive weapons cost 400-600 for the most part. So you can always supplement with more offense from the TL, cant so much the well rounded types.

This Post:
00
228413.23 in reply to 228413.21
Date: 10/16/2012 3:09:09 AM
Overall Posts Rated:
1212
Yeah thats the plan that I envision. Getting him around 7-8 IS makes him an impossible to handle SF and avoids the salary explosion.

Thanks for the input guys. You guys have been really helpful

From: FuriousSK

This Post:
00
228413.24 in reply to 228413.22
Date: 10/16/2012 3:23:17 AM
Overall Posts Rated:
7878
Dont misunderstand me on IS. I don't think it's the most important stat on a guard. I just think it's under-appreciated by a lot of lower division teams, who go out and decide that they can pick up C's and Pf's that are good at it so they shouldn't get too enamored with it on their guards. Instead, i play the 'i dont trust the sim engine' card, and i want to make sure that if it does something whacky with my guys on the floor, that each guy has some degree of competence in both defending and shooting from that position on the floor.

Salary considerations are an important 6th or 7th step in the learning curve, i just don't figure it's worth it to tell someone in their 3rd day now too much about it. Don't want an overload to happen.

From: Ulkar

This Post:
00
228413.26 in reply to 228413.25
Date: 10/22/2012 5:14:52 AM
Overall Posts Rated:
235235
how much should we aim for for a pg (IS), is 10 ok?

From: Big Dogs

This Post:
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228413.27 in reply to 228413.26
Date: 10/22/2012 4:37:59 PM
Overall Posts Rated:
432432
Yes, that is fine, but if you can't reach that high, 8 would be a good point to go for.

From: FuriousSK

This Post:
00
228413.29 in reply to 228413.28
Date: 10/23/2012 2:31:20 AM
Overall Posts Rated:
7878
I'm not sure how useful a 11+ IS is for a guard at a higher level where people actually care about their ID on more than just bigs, but for D.IV and probably D.III, he'll be in far better shape than a heavy percentage of the teams he faces. If he's going to train him up, there's no reason not to go ahead and fix that.