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[BB] Season 24 feedback topic (thread closed)

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This Post:
00
244443.21 in reply to 244443.1
Date: 6/23/2013 6:05:52 AM
Overall Posts Rated:
5959
All the changes are very good sir.

This past few seasons, all the changes are still minor if you see all the good suggestions my co-managers are giving. So may I ask if you are planning to make a Major Change soon? Major Change, either to the quantity of changes or to the quality of changes.

Im hoping you make a Major Change soon. Specially on Line-Up and Game Engine.

Thats all for now.

This Post:
00
244443.22 in reply to 244443.21
Date: 6/23/2013 10:10:35 AM
Maddogs-Hellas
IV.5
Overall Posts Rated:
13091309
I like the shot block tuning as a single and separate, needed move , although we weren't told how its supposed to work and what areas will it cover.

When we're officially been told though that "...we have increased the impact of shot-blocking in the game engine in an effort to promote tactical balance and to hopefully deviate away from the look-inside dominance..." , then im overly disappointed with the measure taken.

It was decided to mediumise the offensive LI dominance, by upping a defensive skill that all teams, those playing LI included, could easily choose to use?
How will it be tested on the highest levels, where results can be more accurate? Are top league and BB3 teams expected to deviate from LI, because of this change?
A top LI team will still be competing with another top LI team and the better set up and allrounded skillset wise(blocks included) will still win.

In my opinion, there is zero chance, enough top teams,in order to have a good and credible sample, switching from LI to perimeter offenses(just for the sake of SB tuning) for start. Let alone the latter ones winning.

Im too new in the game to know all the tactics and how they work. Im not even sure whether LI itself is dominant mainly because of the GE either.
But i've had enough time in the game to realise that JR contributes to little more than nothing. Unless we are happy to see top guards, in top teams, no matter what the offensive tactic is, with massive salaries, JSs and JRs shooting consistently way below (any realistic)average.

I love basketball and i accept one-two tactics being more dominant, even if i dont enjoy playing them myself. What i greatly dislike, is seeing the best guards in the game, shooting with 10% for 3pt or a game with zero 3p made, just because LI is selected.

This Post:
33
244443.23 in reply to 244443.22
Date: 6/23/2013 12:07:44 PM
Overall Posts Rated:
32293229
What i greatly dislike, is seeing the best guards in the game, shooting with 10% for 3pt or a game with zero 3p made, just because LI is selected.


I suppose it may have something to do with pretty much everyone training OD extremely high because it's the most super important awesome skill of all, and almost nobody training JR to anywhere near the same level because it's the most super expensive skill and it doesn't do anything anyway. Of course, some of that is true - OD affects way too much and is way too cheap as long as you can stay out of the SG salary formula, while JR in the SG formula is a pretty expensive skill on its own and more importantly also causes the OD cost to skyrocket.

This Post:
00
244443.24 in reply to 244443.23
Date: 6/23/2013 12:19:40 PM
Maddogs-Hellas
IV.5
Overall Posts Rated:
13091309
Totally agree with you.

Anyways, i do like the SB change, not for the purposes it was made though.
Tweaking the OD/JR power ratio lets say, by downing OD and/or upping JR, in both efficiency and cost, would make it, in my opinion, much more effective and realistic.

This Post:
66
244443.26 in reply to 244443.22
Date: 6/23/2013 1:12:25 PM
Overall Posts Rated:
506506
If I currently filter the transferlist at Shot Blocking minimum 15 I get a total of 3 results, If I currently filter the transferlist at Outside Defense minimum 15 I get 564 results.
This tells me two things, either people are not training shotblocking or the people who did train shot blocking value the skills that highly so that they don't want to sell the players.

I think it's much too early to conclude whether or not the change is effective enough as we clearly have undertrained players in that area. You cannot expect a mediocre player to block every single shot of Lebron James. We are continously monitoring the effects of the change, and as already said in the news item we will continue to improve the current engine and if that would not be enough we will be looking into other areas to balance the overall tactical options in the game. However, from my own small sample of games already I am clearly seeing signs of changing games, increasing number of altered shots, more inside teams having trouble to win and an increase number of blocks. My personal sample is just as small and meaningless as yours, though.

This Post:
11
244443.27 in reply to 244443.21
Date: 6/23/2013 1:25:44 PM
Overall Posts Rated:
506506
Thanks for the feedback, although I have to disagree with the notion that most changes have been minor. There have been quite some considerable changes both game-technical, but also clearly in the optimization of the processes (much fewer delays) and also again this season with changes in the game engine. Furthermore, I believe most changes have flown from community suggestions, with probably the major Draft overhaul some seasons back as an old but good example.

But as you ask, I may be able to tell you a bit about what we are focussing on right now. I have to stress that all future development I list here are highly uncertain, and we may change focus if we cannot find clear improvements or if something else prioritizes suddenly. Aside from the ever going efforts to improve site stability and processing of games/updates, we are currently following the SB change in the GE closely. If this season's changes may not be enough we could be making futher game engine changes if we feel that's required (not without announcing them before hand, of course). Also we are evaluating some financial aspects of BuzzerBeater, this includes reviewing the fan survey logic and evaluating the effects of the salary formula. We are also reviewing some major aspects of the website to see if there is any room for improvements, such as the way our forums work. Well that's it for the major parts I guess.

This Post:
11
244443.28 in reply to 244443.5
Date: 6/23/2013 1:30:55 PM
Overall Posts Rated:
506506
Hi Manon,

Thanks for the suggestion again. I'm not sure if I entirely follow your logic. If we were to remove GS training, wouldn't that mean that more people train normal skills and therefore even more well trained players enter the transferlists which should result in a price drop of these players?

Personally, I'm not a huge fan of removing more and more options in general from the game, unless a huge imbalance arises. I believemanagers should have multiple ways to success by weighting short term success by giving in on the long term or visa versa.

This Post:
00
244443.29 in reply to 244443.26
Date: 6/23/2013 2:09:54 PM
Maddogs-Hellas
IV.5
Overall Posts Rated:
13091309
First of all, its very pleasing when a BB is replying, thank you.

Funny thing is, just this afternoon i did the exact same search, for minimum 15 SB TLed players. I agree with your assumptions regarding the SB/OD search.

Its encouraging that you already have data showing increased numbers in blocked and altered shots. My concern is that this change by itself will not be enough to make people change their attacking ways, in top leagues and BB3, levels that are dictating where the flow will go.
Hopefully, i'll be wrong.

P.S If i had a very good blocking team and was facing Lebron, instead of expecting to block him 5 times in a game, i'd rather have my blocking abilities force him to take 50% more, contested mid-long range jumpers ;)
I wouldn't fancy a Lebron-less league either...



Last edited by maddoghellas at 6/23/2013 2:37:43 PM

This Post:
00
244443.30 in reply to 244443.25
Date: 6/23/2013 2:16:39 PM
Maddogs-Hellas
IV.5
Overall Posts Rated:
13091309
Fair enough, i see your point mate.

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