BuzzerBeater Forums

BB Global (English) > Play this game a lot of different ways

Play this game a lot of different ways

Set priority
Show messages by
This Post:
1010
278000.21 in reply to 278000.17
Date: 3/19/2016 5:15:30 PM
Overall Posts Rated:
596596

Let's get constructive here, folks.


Mike,
I think the reason you're finding all of these responses to be off-topic is that most people posting are disagreeing with the very nature of the topic. Since there are already many ways to play the game, asking for "Constructive ideas on how to make it more possible to play the game different ways" ends up just being a vehicle for you to bring up all your arguments that you've been bringing up consistently for quite some time.

Then, when you're argued wth, you claim that those disagreeing with are either poisoning, tainting, or staining the game with their opinion. Or you'll make an analogy about rearranging deck chairs on the Titanic, which actually, if this was the Titanic, it would have made several trips back and forth across the Atlantic while you've been claiming it had already sunk. In actuality, user trends have leveled off recently, so if you want to rearrange them deck chairs, please do so to enjoy watching a game of shuffleboard or perhaps stare off at the beautiful ocean horizon, but this ship isn't sinking. Sure, it's not riding as high as it once did, but it is far faaaar from going under.

As a manager who plays two VERY different strategies with his two teams in terms of development (A steady build while both training and using the transfer wire with my US team, and a 100% homegrown Utopia team) and then plays various offensive sets throughout every season, and has had success with almost all of them, I can say confidently that there certainly already are many ways to play the game.

To honor your intent for this post, though, because I do believe that improving the game experience for all is a good idea, I will give a couple ideas as to your list:

Constructive ideas on how to make it more possible to play the game different ways:
1. Join user groups where you can learn from more experienced users/mentors about how to best utilize the talent you have on your team.
2. Solve the strange substitution issues with all but SFDC, so they can actually all be used as part of game strategy. (I know this is a tough one that may be too embedded in the code to fix, but still, it could provide some added wrinkles to game play)

This Post:
00
278000.22 in reply to 278000.21
Date: 3/19/2016 6:52:00 PM
Overall Posts Rated:
370370
So far we have:

1. Make the transfer list viable at all levels.
2. Make older players' skills drop more slowly.
3. Make the draft relevant.
4. Use a cookie cutter inside team (whatever that is. Need some concrete suggestions on how to do this).
5. Use a heavy shotblocking focused team. (This isn't improving the game itself).
6. Use an outside shooting team (which you would develop … how?)
7. Join user groups where you can learn from more experienced users/mentors about how to best utilize the talent you have on your team. (This isn't improving the game itself.)
8. Fix the strange substitution issues with all but SFDC, so they can actually all be used as part of game strategy.

This Post:
00
278000.23 in reply to 278000.22
Date: 3/20/2016 1:14:46 AM
Overall Posts Rated:
926926
9. Increase marketing efforts to attract new users to the game and make efforts (like the franchise player which I think is an AWESOME addition) to help them stay here. More users = more players and deeper level of competition and a great diversity in the game. This will allow for different team builds, and more options for users in general.

10. Decrease or eliminate the merch penalty for using foreign players. People still buy Dirk Nowitski jerseys. Perhaps the NT bonuses could remain specific to individual countries. This allows teams to draw strong players from diverse sources without fearing a lack of income each week.


This Post:
00
278000.24 in reply to 278000.23
Date: 3/20/2016 3:16:46 AM
Overall Posts Rated:
370370
Thank you. We're now up to 10 suggestions.

This Post:
11
278000.25 in reply to 278000.19
Date: 3/20/2016 2:33:31 PM
Durham Wasps
EBBL
Overall Posts Rated:
16621662
Second Team:
Sunderland Boilermakers
What did *IT* do to the economy? Very little. Supply and demand and the amount of money in the game can move mountains; a very small amount of change in the small amount of players available in free agency is like trying to stop a runaway train by farting on it. You continue to claim that the prices in the game move at the whim of BB-Marin, and every time you say it and I call you out on it, you either ignore it or now, hilariously, claim that it's off topic. How about if you don't want a topic discussed, don't discuss it

There have been two major shifts in transfer prices while I've been playing here. The first was the drop in prices (actually started before I came here but was in process) which I gather was caused (in part perhaps?) by the introduction of free agents. If that's wrong then please correct me. However if that is right, then that must have been some fart.

The second is the shift we're in now. This could be my intense racism coming into it here, but I believe this was exacerbated by the introduction of a fake country where it is believed that money started to grow on trees, was harvested and then transported to all corners of the real world (actual countries at least). After all the fake country had to get their players from somewhere. Again, a big fart, and while it may have been Mike Franks who introduced the fake country, I'm pretty sure it was someone else who farted.

More recently we've had the restriction to free agency where 60k+ players are now retired no matter what the age, and geriatrics aren't retired. I've said elsewhere that this has caused the inflation to become worse, and since you haven't called me on it, and yet you call Mike Franks on it here, I assume you must have missed it. Feel free to call me on it now.

What this free agency change has done, has in one stroke removed a chunk of players who are valuable to D1 and D2 teams, probably the most important part of the market, and not just because I'm in it. Now those same teams have to chase the same players as many more teams. So we have from one action, both reduced supply, and increased demand. That's never good. Again I don't think this was Mike Franks's fart.

By the way, I'm English, and fairly old. Don't make me make any more fart jokes please.

This Post:
00
278000.26 in reply to 278000.25
Date: 3/20/2016 4:39:43 PM
Overall Posts Rated:
370370
More recently we've had the restriction to free agency where 60k+ players are now retired no matter what the age, and geriatrics aren't retired. I've said elsewhere that this has caused the inflation to become worse, and since you haven't called me on it, and yet you call Mike Franks on it here, I assume you must have missed it. Feel free to call me on it now.

What this free agency change has done, has in one stroke removed a chunk of players who are valuable to D1 and D2 teams, probably the most important part of the market, and not just because I'm in it. Now those same teams have to chase the same players as many more teams. So we have from one action, both reduced supply, and increased demand. That's never good.

He won't call you on it because he knows the manipulations of the transfer market have made inflation worse. Everybody knows that, even those who hate to admit it.

And this is relevant to this thread because it cancels one of the supposed many ways to play the game.

This Post:
00
278000.27 in reply to 278000.25
Date: 3/21/2016 9:48:10 AM
Overall Posts Rated:
32293229

There have been two major shifts in transfer prices while I've been playing here. The first was the drop in prices (actually started before I came here but was in process) which I gather was caused (in part perhaps?) by the introduction of free agents. If that's wrong then please correct me. However if that is right, then that must have been some fart.

The second is the shift we're in now. This could be my intense racism coming into it here, but I believe this was exacerbated by the introduction of a fake country where it is believed that money started to grow on trees, was harvested and then transported to all corners of the real world (actual countries at least). After all the fake country had to get their players from somewhere. Again, a big fart, and while it may have been Mike Franks who introduced the fake country, I'm pretty sure it was someone else who farted.


I'm going to have to be brief(ish) as I'm short on time but I didn't want to forget to respond.

The introduction of free agency did help deflate prices. When you drop the size of the userbase from 60k to 30k as fast as it did, and dump out the orphaned talent into the player pool, that will naturally boost the amount of players available and therefore reduce the prices. Combine that with the rampant reaction by managers to the low prices to expect to build their teams cheaply through player acquisition going forward, of course there's an equilibrium reached, as long as players continue to be dumped into the market at that rate.

However, of course, we're not shedding tens of thousands of teams any longer, and the time spent not training has essentially removed an entire generation of players from the market at many levels. Most of the training being done was aimed at the high-end market, where if a player didn't have 8+ potential he wasn't worth training, and so the mid-level of the market got compressed.

And of course, adding Utopia did cause a sudden spike in demand - the same type of increase that could have occurred if a serious marketing campaign had brought in the same number of new users, except I presume that there wouldn't have been quite as much a surge on the disposable 35+ year old disposable veteran if it were people creating a new team rather than having this be a second team.

More recently we've had the restriction to free agency where 60k+ players are now retired no matter what the age, and geriatrics aren't retired. I've said elsewhere that this has caused the inflation to become worse, and since you haven't called me on it, and yet you call Mike Franks on it here, I assume you must have missed it. Feel free to call me on it now.

What this free agency change has done, has in one stroke removed a chunk of players who are valuable to D1 and D2 teams, probably the most important part of the market, and not just because I'm in it. Now those same teams have to chase the same players as many more teams. So we have from one action, both reduced supply, and increased demand. That's never good. Again I don't think this was Mike Franks's fart.


The part I disagree with strongly is in bold. Teams in I and II are presumably there because they've got the acumen to adjust to the game and its changes, and expecting the game to be catered to them is simply not what I would expect. I think that the focus on trying to keep the players that most of the III and IV teams in the game would require is definitely a better direction - all the saved 125k PGs and 140k PFs in the world are no solace whatsoever to the team in IV that can't afford to pay the weekly wages on that player.

And I still think that the focus on free agency as any sort of solution to this is still missing the point. If the best solution to a problem in the game necessarily depends on people leaving the game, it's time to fold up shop.

This Post:
22
278000.28 in reply to 278000.26
Date: 3/21/2016 9:51:22 AM
Overall Posts Rated:
32293229
And this is relevant to this thread because it cancels one of the supposed many ways to play the game.


I'm sorry, "makes a little harder" is not equal to "cancel".

If free agency was eliminated, or extended to every player on every team that went bot for any reason, your options to play this game are exactly unchanged; some strategies maybe are easier and some maybe are harder, but, and I can not stress this enough, NOT MAKING THE WAY YOU WANT TO PLAY THE GAME BE THE OPTIMAL WAY OF PLAYING THE GAME IS NOT EQUAL TO NOT LETTING YOU PLAY THE GAME YOU WANT TO PLAY IT.

This Post:
00
278000.29 in reply to 278000.28
Date: 3/21/2016 12:23:36 PM
Overall Posts Rated:
370370
And this is relevant to this thread because it cancels one of the supposed many ways to play the game.
I'm sorry, "makes a little harder" is not equal to "cancel".
You're right, I spoke carelessly. I should have said it cancels one of the ways to compete. It is still possible to screw around.

BTW
And I still think that the focus on free agency as any sort of solution to this is still missing the point.
How would you correct the current rampant inflation? Ignore it? Deny it exists?

This Post:
11
278000.30 in reply to 278000.29
Date: 3/21/2016 2:46:42 PM
Overall Posts Rated:
32293229
And this is relevant to this thread because it cancels one of the supposed many ways to play the game.
I'm sorry, "makes a little harder" is not equal to "cancel".
You're right, I spoke carelessly. I should have said it cancels one of the ways to compete. It is still possible to screw around.


You know as well as anyone that nothing has been removed from your toolset as a manager; you can still buy players, sell players, train players, draft players, and for the most part all of those options remain fundamentally unchanged.

BTW
And I still think that the focus on free agency as any sort of solution to this is still missing the point.
How would you correct the current rampant inflation? Ignore it? Deny it exists?


You purchased four older players with salaries of 13k, 31k, 12k and 20k just last month, with an average price of roughly 206k. I would have purchased a younger player (maybe 26-30 years old) for around that amount or less, so I wouldn't have to replace them so quickly. Someone else might decide that they'd go with a pile of younger players and train their core, and bank the difference (or just tank and bank even more). Yet another person might have decided to try to ride out their current roster as far into the season as they could, look for players who got injured at a discount and try to add players in time to make a run at whatever their goal for that season is.

You see, that is what they call different ways to play the game. You can compete, I can compete, anyone can compete (unless they choose not to, of course). If that's the goal of your latest campaign, congratulations! You've always been able to play the game however you want - and you'll succeed or fail based on how good of a manager you are.


Advertisement