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About game speed

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This Post:
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308940.21 in reply to 308940.12
Date: 4/1/2021 12:35:28 PM
Le Cotiche
III.1
Overall Posts Rated:
772772
i'm not against the concept of a 3+1 week

but 3+1 weeks mean either a bigger difference in minutes played between starters and backup players or an even higher amount of required weekly minutes micromanagement

i'd like to see a full proposal with the necessary changes to game shape and training

Last edited by mark_lenders at 4/1/2021 12:36:26 PM

This Post:
00
308940.22 in reply to 308940.19
Date: 4/1/2021 12:38:41 PM
Kira Kira Koseki
II.3
Overall Posts Rated:
779779
Second Team:
Yubi Yubi
Way I see it, there's two distinct paths we can take from here.

Option 1 is a low risk venture, keeping the game schedule mostly as is (2 game week, 22 game season). We can still achieve the 13 week season that I've always vouched for, resulting in less downtime for everyone. It involves dropping the unpopular all-star break, and making the finals a single game because usually game 1 decides the series anyway. And I'm sure there's easy ways to tweak the cup, B3 and national tournaments so they fit a 12 game schedule.

Option 2 is a high risk, high reward overhaul, adopting a 3 game week system. This will be substantially harder, as the game shape mechanic in it's current form would have to be scrapped. A rolling fatigue system might be the answer, which would also encourage managers to run deeper rosters. We still need enough weeks in the season for the various cups, meaning that this would mandate a 30 game seasons, scrapping the conferences. Including the play-offs, a 12 week season is the result (my play-off format in this case would be four teams, two-game aggregate in both rounds).

I think one of these options should happen. Even if you want to keep things the way they are, there's always room for improvement within the way BuzzerBeater currently works.

This Post:
00
308940.24 in reply to 308940.23
Date: 4/1/2021 2:14:12 PM
Kira Kira Koseki
II.3
Overall Posts Rated:
779779
Second Team:
Yubi Yubi
Allow me to make an amendment to option 2 then before you dismiss it completely. We scrap the play-offs completely and just have the 30 game season decide the champions and relegated. That cuts the season down to 11 weeks. We can still just about squeeze the various cups into 11 weeks too, but any shorter and it's going to be a struggle without having multiple game times each day.

This Post:
00
308940.25 in reply to 308940.23
Date: 4/1/2021 3:08:12 PM
Overall Posts Rated:
305305
People just think of themselves and of course most people here will be the ones who enjoy this hella slow pace(and seem to forget about the other 40-50k managers who quit because of it), but even now there are many veteran players that understand that the pace needs to be changed in order to make BB great like it can be.

The reality is the complete opposite of what you are saying.
This game has not been updated in years. Worse than that. Every thing that Marin tried made the game worse, the servers more unstable.
And even so, thousands of people kept playing this game. Most of us have never played another game for so long and never will again.
This proves how good this game is, at its current pace. So please stop talking nonsense.

This Post:
00
308940.27 in reply to 308940.26
Date: 4/1/2021 3:50:36 PM
Overall Posts Rated:
305305
Can you sum it up, please? I mean, where is your argument?

This Post:
11
308940.29 in reply to 308940.28
Date: 4/1/2021 9:53:11 PM
Greensboro Generals
III.2
Overall Posts Rated:
746746
Ideas I think could help

1. Kill the asb. I know it is there to get the cup into proper alignment to finish on time, but that is a real drag down right as the season is amping up.

2. Kill the big 8 great 8 thing and just drop everyone into 16 team leagues with a double round robin. Done creatively it can fit into the current schedule model. Shorten the cup models to account for some 3 game weeks down the stretch.

3. Eliminate the automatic demotion for finishing last. Leagues tend to have disparity between conferences, many the time I have seen a team stuck in the cellar they would be in great shape on the other side. Give those teams a chance to stick around.


4. I might get crucified for this one, but bring back day trading. No I was not a fan of it, yes the elimination of it had the desired effect. However I noticed this was something that a lot of people were into, I think back in the day this WAS the game for those types, bunch of mini Gordon Gekkos playing out3 their wall street fantasies. It was the abandonment of this with the punitive hit to GS AND the penalty for quick resale which really drove off a lot of players. We banter about how we can make this game something more engaging on a day day out basis, folks that was it.

5. Training for many is befuddling, and often to slow for the patience of a world where we want it all, and we want it now! Just like with lineups where we can let coach decide on lineups we should have a similar option for training. And allow some potential for growth of players who are not even getting minutes. I think if someone who does not really train still sees his younger players improving it will make that manager more engaged and perhaps they will seek the way to build players on their own. At the very least this better ensures some manner of maintaining a proper pipeline of players for the future. Now the "house" builds can't be superior to the sweat and toil of doing it yourself, perhaps have these players develop a more general array of skills with naturally the speed influenced by the level of trainer and other accompaniments used ie gym trading court yt etc.


6. Change the free agency model for players fired or coming from teams that went bot. Instead of listing those players at 10x salary list them at minimum and let the market deserve their worth. It will give these players a better chance at finding gainful employment, as it is most I bet go unclaimed and are left to a life of collecting their pensions and asking if you would like fries with that?

7. Have you ever thought about the fact that our players are not players at all but cyber chattel ? Sure you say they are just lines of code with bad haircuts. But behind each of them, in whatever matrix like alternate reality in which they dwell, there is a person. All we see is property, when we say jump we DEMAND they say how high! We work them until they no longer serve us purpose, or in some cases we keep them until old age to bring us our high tea and to carry the other players bags. These guys all play on one year deals and are bound by a pre Curt Flood reserve clause that makes them the property of whomever owns them in perpetuity. MARIN UNSHACKLE THESE CHAINS THAT BIND, BB LIVES MATTER!!!!! Ok maybe that last line was a little over the top, but I think you can see where I'm angling here.

Last edited by Coach Lambini at 4/1/2021 10:16:21 PM

This Post:
11
308940.30 in reply to 308940.29
Date: 4/2/2021 2:45:07 AM
Team Payabang
III.8
Overall Posts Rated:
217217
Reading all the above suggestions reminded me of the game GLB... first their is only GLB then GLB2 was born where the improvement ideas from the original game was implemented... there is a server switch botton on each World... very different User Interfaces from each other... one is web-based and the other one can be played over Facebook.... Probably Buzzerbeater can do the same... make another World with different Game speed... where BB can try first some features they would like to implement to the older version after proving/studying its effects from the newer World... They can share the Supporter Credits on the two Worlds and let them just choose where to spend them...

(https://media.discordapp.net/attachments/73133953105553001...)

Last edited by Bro_Khen at 4/2/2021 3:02:52 AM

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