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BB present and future

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This Post:
88
308997.22 in reply to 308997.21
Date: 5/4/2021 12:22:25 PM
Franca Shoemakers Revival
II.3
Overall Posts Rated:
561561
Second Team:
Mito só o da Caverna
this would cause a huge impact and cause a tremendous lack of balance thus should never be implemented

This Post:
00
308997.23 in reply to 308997.22
Date: 5/7/2021 2:20:05 PM
Nittany Lions
II.1
Overall Posts Rated:
6262
Second Team:
Crystalline Cohomology
Nevertheless, I still think it is not a bad idea to reveal the decimals of the skill of players. Probably instead of having a manager seeing their own player's decimals by paying, it would be better to make the decimals public and make everyone see the decimals of their own players and the players on the market.

If revealing the decimals is too detailed, then we can probably just cut each level into 3 (as in the box scores) or 5 sublevels.

Displaying sublevel might help in accelerating the game since it could make a newcoming manager feel their training progress more clearly (so that their training seems to improve every week, not just pop every 2-4 weeks). Of course, it might be even better for the training to make daily updates, so, for instance, managers can see a player improve in IS 0.07 points per day, rather than 1 point per 2 weeks.

This Post:
11
308997.24 in reply to 308997.23
Date: 5/7/2021 2:37:40 PM
Franca Shoemakers Revival
II.3
Overall Posts Rated:
561561
Second Team:
Mito só o da Caverna
Nevertheless, I still think it is not a bad idea to reveal the decimals of the skill of players. Probably instead of having a manager seeing their own player's decimals by paying, it would be better to make the decimals public and make everyone see the decimals of their own players and the players on the market.

If revealing the decimals is too detailed, then we can probably just cut each level into 3 (as in the box scores) or 5 sublevels.

Displaying sublevel might help in accelerating the game since it could make a newcoming manager feel their training progress more clearly (so that their training seems to improve every week, not just pop every 2-4 weeks). Of course, it might be even better for the training to make daily updates, so, for instance, managers can see a player improve in IS 0.07 points per day, rather than 1 point per 2 weeks.



I don't think your reasoning is bad, it's just that revealing sublevels would mean another game, not buzzerbeater.

This Post:
11
308997.26 in reply to 308997.25
Date: 5/7/2021 6:02:05 PM
Le Cotiche
III.1
Overall Posts Rated:
772772
losing the traditional names for the levels? that would be boring
unless you make the same level for each 5 numbers

Last edited by mark_lenders at 5/7/2021 6:02:49 PM

From: ned

To: ned
This Post:
00
308997.30 in reply to 308997.29
Date: 5/10/2021 1:44:52 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
at the moment we just need to adjust what is exising, example some tactics that are not used at all.
If something new should be done, I would focus on draft, that is probably the aspect of this game farthemost the reality.

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: LDS

This Post:
00
308997.31 in reply to 308997.28
Date: 5/10/2021 10:10:39 PM
LionDash
SBBL
Overall Posts Rated:
138138
I agree with the idea of Choosing who will shoot more. This can open up interesting tactics like 1 shooter with 4 defender. Opponent will also have option if they wish to double team a specific player. This will make the game harder to predict. :))


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