So what I am trying to say is that the value of a player should be given by the market depending on the player's skills, and not on the player's wages.
This is exactly what's going to happen. I'm not sure if we were clear enough before, which might led to a misunderstanding, I don't think you fully understand what Charles was trying to say, so I'll make a second try.
We need to seperate two things here, which are the best players (1) and the highest wages (2).
The best players will not earn the most. You need to see the salary as a scale where players are being put in. A 500k player now, will probably not be a 500k player a few seasons from now (he will most certainly earn less, unless suddenly global income dramatically increases). As we expect some people will keep creating monoskilled monsters, the bunch of top end salary players (who again, are not the best players) will be monoskilled. This means that the best players, the better trained multiskilled ones, will earn less.
So in the end we'll see the best players being sold for the highest prices. These players will never earn 500k/wk since the monoskilled monsters will always fill the top end of the salary scale. This means the best players are affordable for top teams within their salary budget, thus their market price will go up. It's logical that the monoskilled top end salary monster will be sold for less since he's a worse player (and got a higher salary).
I also don't think you should be afraid we see the 'divine tricks' happen that much in BuzzerBeater as in Hattrick. The Hattrick engine supports monoskilled players (which is changing a bit lately, but still it's mostly singleskilled focussed). If you train a goalkeeper to 30+ goalkeeping you got the best you can get, if you train a playmaker to 30+ you got the best you can get. If you train a center to 30+ IS, ID and RB or a SG in 30 JS, HD and DR, you don't get the best you can get, you just get the highest possible salary. The BuzzerBeater engine supports multiskilled players since the start of the game way more than Hattrick ever did. The engine will try to exploit the weaknesses of the opponent, which means that in a matchup the play that can attack from the outside and inside will try take easy shots on the inside vs a monoskilled outside player and visa versa.
I don't see a 2,5m/wk monoskilled team winning the B3 in 10 seasons from now, I don't think such a team is able to beat a multiskilled one. I completely agree with your reasoning that we don't want to see a lot of this divine stuff happening here, and I really think it's not gonna happen.
Last edited by BB-Patrick at 4/5/2010 10:13:44 AM