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Tanking

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This Post:
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218937.215 in reply to 218937.214
Date: 6/4/2012 9:47:29 AM
Overall Posts Rated:
299299
yeah they get give me victories, which helps them bring in more revenue.

I'm tell you, the lot of you need to put your man pants on, and grow up. IF they want to tank, so be it. Your not their mother, quit trying to tell people how to play the game, the way they want to play it.

That you tell me to put "man pants" on makes me laugh.

It has nothing to do with "manning up". There's nothing "soft" about discussing changes to a game to make it better and, more importantly, more realistic.

This Post:
33
218937.216 in reply to 218937.215
Date: 6/4/2012 9:53:52 AM
Overall Posts Rated:
394394
Calling a fantasy game, Realistic. Priceless. Oh and in reality, Teams do tank. So you lose that argument. Look I left you guys go, until someone started calling nontanking teams, "Victims". Thats when the is conversation has gone to far. When you call players in a fantasy game where nothing is won or lost, other then imaginary trophies, "Victims", is when it went "Soft".

Talking about ideas, that would benefit only nontankers, is just discussing. I have no problem with that. Its when people go so far over board, is what I'm getting at.

This Post:
00
218937.217 in reply to 218937.207
Date: 6/4/2012 10:12:02 AM
Overall Posts Rated:
32293229
There's a simple solution to stop people forfeiting on purpose: if you forfeit a game you receive no training for that week.


That stops tankers from training, but not those who are just filling their pockets. A reasonable suggestion would also include losing all TV money for the week for the first forfeit and increasing that for subsequent ones, but that doesn't address the problem of teams fielding three (or five) scrubs so as not to field a walkover but still not really be competitive. Including margin of defeat of course addresses that but then teams will then be afraid to promote on the fear that they will be beaten heavily on a routine basis, and this would just lead to a new form of tanking where teams would just try to not win in the postseason. And making promotion extremely valuable would mean that either teams would just yo-yo looking to profit in the long run by the promotion bonuses or relegation would need to likewise be dramatically harsher, which would again lead to a real lack of desire to promote.

If there was a simple solution, I think this would have been done seasons ago. The problem is, the only real solution is to have truly intelligent fans and a truly intelligent economy that's not something that's easy at all to accomplish - because at some point no matter how it's programmed, users will figure it out and people will flock to whatever strategy is perceived as being the strongest, whether or not it turns out to be true.

This Post:
22
218937.218 in reply to 218937.196
Date: 6/4/2012 11:20:46 AM
Overall Posts Rated:
5656
Again someone will have to be in the last place if that team is for example newly promoted, has small arena and spends all it's money to have competitive roster and fights to survive, but just doesn't succeeds why it has to be punished the same as tanking team.


cant be better explained.

i didnt read all posts so i may missed some points.
"punishing people for just losing" (ok it not exactly what people saying, but at the and it is the same thing) is not just bad idea it is also the worst idea in the topic. being last in a league is just as natural as being first, it will happen to somebody and he will go down anyway. so do we need to kick him one more time too? this will also expand the difference between upper div and belower div.
if i get the last spot and be punished about it, i would definetely give up the game and i believe many others do the same.

From: Flamen

This Post:
11
218937.219 in reply to 218937.218
Date: 6/4/2012 1:06:15 PM
Overall Posts Rated:
13621362
Again someone will have to be in the last place if that team is for example newly promoted, has small arena and spends all it's money to have competitive roster and fights to survive, but just doesn't succeeds why it has to be punished the same as tanking team.


cant be better explained.

i didnt read all posts so i may missed some points.
"punishing people for just losing" (ok it not exactly what people saying, but at the and it is the same thing) is not just bad idea it is also the worst idea in the topic. being last in a league is just as natural as being first, it will happen to somebody and he will go down anyway. so do we need to kick him one more time too? this will also expand the difference between upper div and belower div.
if i get the last spot and be punished about it, i would definetely give up the game and i believe many others do the same.


I think this should be our biggest concern. We cannot bring down people who cannot compete with the people who decide to save money.

Team gets promoted with a small arena and no long term plan. Invests on arena and trainees, he is likely going to get demoted and we are planning to hurt him even further?

I think a slight raise in salary floors on dII and a moderate one in DI would do the job for long term tanking. And there is nothing we can do about playoff tanking. Every change made will just move the playoff tanking from one way to another (the same way 5º not paying salaries is just a consequence of teams tanking to be 6º and have 2 easy homegames).

From: acemil
This Post:
00
218937.220 in reply to 218937.218
Date: 6/4/2012 1:08:32 PM
Overall Posts Rated:
00
ım a newbie. so, my team was at the last spot in my league when ı have it. will u punish me ???? :)

Last edited by acemil at 6/4/2012 1:10:03 PM

From: tough

This Post:
00
218937.221 in reply to 218937.220
Date: 6/4/2012 1:50:19 PM
Mountain Eagles
III.1
Overall Posts Rated:
864864
Second Team:
Ric Flair Drippers
Nope. If a new team was created then for the 1st month they're safe. We know how you gotta find some players, get your arena done, so you're excused. For 1 month. Is that reasonable? Or does it have to go longer, like 2 months????

3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
This Post:
11
218937.222 in reply to 218937.216
Date: 6/5/2012 1:42:30 AM
Overall Posts Rated:
299299
Calling a fantasy game, Realistic. Priceless. Oh and in reality, Teams do tank. So you lose that argument. Look I left you guys go, until someone started calling nontanking teams, "Victims". Thats when the is conversation has gone to far. When you call players in a fantasy game where nothing is won or lost, other then imaginary trophies, "Victims", is when it went "Soft".

Talking about ideas, that would benefit only nontankers, is just discussing. I have no problem with that. Its when people go so far over board, is what I'm getting at.

A fantasy game is usually based on a real sport (concept). Having a fantasy game based on basketball and allowing players to have 15 fouls is less realistic than having a fantasy game based on basketball with 5 fouls. Get me?

I agree with you about the victim thing. Adding to that, a victim is only a victim when they assume that role, otherwise you're just dealing with a set of circumstances.

This Post:
00
218937.223 in reply to 218937.212
Date: 6/5/2012 6:38:14 AM
Overall Posts Rated:
372372
I think you've made your point.

Can we get back to the actual topic now?

Message deleted
This Post:
11
218937.225 in reply to 218937.223
Date: 6/5/2012 7:52:18 AM
Overall Posts Rated:
20382038
Hi,

i didnt read the whole thread but i like the idea to change something to make tanking useless..

in my eyes its all about the crappy fan survey..thats my thougts ( only brainstorming for all that smart asses like Wolph etc pp )

concept:

-> It gives points for victories and deduction for defeats
-> With these points u fill a virtual glass / pipe or whatever -> the more filled the more attendance
-> there r soft and hard league caps in that tube for the 100 seasons in one league dudes
-> New teams do not start at zero, they achievin a opening fan bonus and startin at the top of the leagues hard cap
-> Points for the victory will depend on the country's ranking of the opponent---> victory against a team in the same ranking environment( (vulnerability in the concept - maybe there are better solutions) + - 50 rank places ) normally 1 point---> victory against a team which is 250 national ranking above= 2 points , and everything above it is 4 points (advantage: Cup success from lower league teams would be upgraded)
-> For losses the same + there r extra penalties if u loosin with more than 50 points difference from 1, and 2(or more) if u loosing with 80 or 100 points
-> Promoting Teams / League champion / Cup champions get points and no more invisible bonus points to fill the tube (advantage:serial champions that r on the top of the tube didnt get that champion attendance bonus every season and its easier for other league teams to catch them
-> tank teams would be relatively quick fall into that tube to a point there the attendance r on a leauge 7 level
-> the tube is allways visible to the user and he can view at any time where he stands in the Fan Popularity

btw: you could spin it even further, making the whole fan Dingbums garbage void-> You buy a national player -> points-/ Victory Series -> points / Rival Win / TV game victory -> points / PR Manager -> PR 3 is the output value 1 -> 2 only PR 0.9 -> 1.1 etc PR 4 pp./ win after beeing 20 points down with ur team after 3rd quarter -> points / Allstar nominiee-->points and and and

sorry for that half baked english

Cheers

Will

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