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Transfer List gone bad!

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This Post:
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113510.22 in reply to 113510.13
Date: 9/28/2009 4:26:55 AM
Overall Posts Rated:
3535
No, it's not scary. Quality players are supposed to be expensive.

On the other hand, since players are expected to train and sell players, I don't see how this can be a problem. You sell for more, you buy for more.

You are a never ending surprise.
I wonder why the BBs are putting so much effort to make a long term stable economy. Who cares if there is huge inflation followed by huge deflation and so forth. You sell for more, you buy for more... you sell for less, you buy for less, that's it.
-.-

The BBs are putting effort in a self-regulating system so that they have an environment in which it is easy to control for unexpected changes in market price.

Hopefully you notice the difference between that and a one-time, expected, and announced an ample time in advance rise in prices (more or less inevitable in this situation).

No, I don't.
And as I stated before, it was announced nowhere that the changes on TV contract, merchandise and arena income would increase the amount of money put into the game, and would increase it so severely.

I know that the latest changes were made to give an economic balance among countries and divisions with different competitiveness, etc. But that could have been done without adding extra money into the game (or at least just a small amount to compensate for the players' salary increase).

However minimal, there should be a salary increase if any skill increases.

No there shouldn't, at least according to the formulas calculated by Josef Ka (46657.42).
All skills with a 1.000 parameter have no impact on salary.
This is of course only valid as long as the suggested position does not change.

This Post:
00
113510.23 in reply to 113510.19
Date: 9/28/2009 8:50:59 AM
Overall Posts Rated:
155155
Well, that's not exactly how I understood the changes. Especially since I think the keys for me would be that teams in lower divisions would get a bit of a break on salaries. But as I have said before, I will wait to see the details.

I just wanted to point out that your reasoning seems contradictory to me:


However minimal, there should be a salary increase if any skill increases.


This means that the salary of a player who didn't receive a single minute of training can increase, decrease, or stay the same, depending on what has happened to the rest of the BB player population. Which makes salary only loosely related to skill.


Why would a player without training be so unpredictable, but a player with even just a bit of training you can guarantee a salary increase? In my mind, whether a player goes up or down in salary would all be relative to what happened to the rest of the player pool. So it would be difficult to make any accurate predictions, whether a player is trained or not.

I think we're saying the same thing just going about it in a different way. It just really depends how they program it. You see the model changing based on the population. I see a model that is independent of the population but just with a factor that can be adjusted to alter the "scaling". However, the result is the same, the highest skilled players will still have the highest salaries.

Run of the Mill Canadian Manager
This Post:
00
113510.24 in reply to 113510.23
Date: 9/28/2009 9:44:52 AM
Overall Posts Rated:
409409

I think we're saying the same thing just going about it in a different way. It just really depends how they program it. You see the model changing based on the population. I see a model that is independent of the population but just with a factor that can be adjusted to alter the "scaling". However, the result is the same, the highest skilled players will still have the highest salaries.


But, probably that factor would be determined based on population parameters. In the end, irrespective of the chosen mecanism, salaries would be adjusted upon population changes. And probably, also on incomes and expenses globally obtained.

This Post:
00
113510.25 in reply to 113510.22
Date: 9/28/2009 9:54:37 AM
1986 Celtics
IV.21
Overall Posts Rated:
88
first, we did state the the merchandising info would result in an increase in money of up to 10-20% depending upon the makeup of the team.

second, the TV contract money increases offset continued increases in player salaries. previously we had reduced the revenue sharing tax as the mechanism to increase revenues as salaries increased. That mechanism ran out, and so we had to create a new one.

Rather than continue to adjust the total amount of money in the game we decided it was better off to figure out a way to reach equilibrium faster, hence the upcoming adjusted salary scale. As long as salaries were continuing arise, we would necessarily have to find a way to increase revenues in the game or else the best players would not be employable.

Finally, the change in arena's attendance were not designed to increase or decrease the net amount of money in the game, rather reduce the variance in the amount of money earned by top division teams in particular in order to assure that it continued to be possible for promoting teams to compete and not have an insurmountable amount of arena building between them and a competitive revenue stream.

You seem to be upset at the steps we took, but you haven't expressed an alternate solution to the broader macroeconomic concerns we were addressing in each case.

This Post:
00
113510.26 in reply to 113510.24
Date: 9/28/2009 11:32:40 AM
Overall Posts Rated:
155155


But, probably that factor would be determined based on population parameters. In the end, irrespective of the chosen mecanism, salaries would be adjusted upon population changes. And probably, also on incomes and expenses globally obtained.


What I am saying is that it doesn't matter how the model is constructed. The highest skilled players still have the highest salaries. The all-atrocious guys out there will still be paid the least. So therefore, skill level is still the most important factor in determining salary.

When people start to say that skills won't matter (or matter very little) in determining salaries, that's where I start to get nervous. I don't want to see my bench player become so expensive that I can't afford him anymore. I also don't want to lose the competitive edge that I have gained by training players that are multi-skilled (and therefore have lower salaries).

Run of the Mill Canadian Manager
This Post:
00
113510.29 in reply to 113510.27
Date: 9/28/2009 1:35:56 PM
Overall Posts Rated:
155155
I don't see how this is different from what I said.

The skill of a player will still be the most important factor in his salary (maybe the only factor). Sure, you can change the model used to calculate the salaries, even make it dependent on other outside factors that I cannot control. But that doesn't change the fact that he is still getting paid based on his skill level, even if the amount he gets paid is relative.

Run of the Mill Canadian Manager
This Post:
00
113510.30 in reply to 113510.29
Date: 9/28/2009 1:52:12 PM
1986 Celtics
IV.21
Overall Posts Rated:
88
yes, i believe charles was not disagreeing with you.

This Post:
00
113510.31 in reply to 113510.30
Date: 9/28/2009 3:00:50 PM
Overall Posts Rated:
155155
yes, i believe charles was not disagreeing with you.


Well, who can I have a disagreement with, then? ;-)

Sorry, I thought he was disagreeing with me.

Run of the Mill Canadian Manager
From: ned

This Post:
00
113510.32 in reply to 113510.28
Date: 9/28/2009 3:42:14 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Charles just between us I don't think so... The prices at the beginning of every season were at the bottom only the 18yo drafted has been sold overprices, before the PO we always had the highest prices paid, probably the second combination could be a reason of these prices even if in Italy (for example) no one sold arena seats and as far as I understood by your words
as announced, the salaries paid out starting season 11 will be tuned to global income, so even if we're wrong that this is a temporary problem caused by a set of arena changes that couldn't be avoided, it's still a temporary problem solved by the start of next season.
seems that in season 11 we will have a replay of season 9, it means that seaon 12 will be similar to season 10? The economy in this game is very important don't change suddenly the "rules" otherwise for us it will be difficult to apply a long term strategy. What I'm sure 100% is that without BBs intervention the prices will raise or stay stable for all the season; the best players will be paid around 10m, ipse dixit

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
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