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From: calfson

This Post:
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126157.22 in reply to 126157.11
Date: 1/4/2010 11:53:28 AM
Overall Posts Rated:
3434
Yes, but finding that deal is rare, it takes a lot of time, patience, and luck!

This Post:
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126157.23 in reply to 126157.21
Date: 1/4/2010 11:58:58 AM
Overall Posts Rated:
959959
I do agree with what you are saying but with some of the recent changes and the transfer market the way it is this is impossible. The changes to merchandise are favoring having native born players on your roster, I realize that merchandise is a small revenue maker but none the less.


but if you train ineffective, you loose money to and starting with better trainees could give you a huge benefit and if you are back several 100k through training it take a very long time you catch that up with merchandise, and i am not really sure about the difference but i think home grown players in comparision to nationals aren't the big difference.

And with a bit luck, you could buy back your trainees when they are finished - i got all my ex players in the favorites and failed epic in training one for myself because his training doesn't fit to the rest of my team anbd he was way to weak ;)

Edit2: You could go a little lower for owns guys, but training foreign players still seems to be good and often the better choiche.

Last edited by CrazyEye at 1/4/2010 12:02:53 PM

This Post:
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126157.24 in reply to 126157.20
Date: 1/5/2010 6:46:50 PM
Overall Posts Rated:
344344
Teams that have success in BB, typically train there own star players.


I have to disagree.

The quickest way to succeed is to pay as little as possible for someone else to do as much training for you as possible. You should be trying to add sufficient enough value to your trainees as possible in order to re-sell and accumalate money and when you spend you ideally want to use your money on a 75-85% completed player (someone you plan to keep) to polish and customise according to your tactics.

Spending mega millions on trainees or lvl 6-7 coaches in my opinion is a waste and a sure fire way to fall behind your rivals - let them do the hard work whilst you continue to pick up players like mentioned above that can help you compete faster and smarter.


I completely agree especially to the last part. About the first one, i am not a good trader, (day trading) and its not my style. What i can say is my teams example. I've bought 1 C Allstar potential just for 100k, using 4 level trainer 2 positions. Now that player is 21 and only 3 pop ups away from his soft cap. I am using level 4 trainer. Ive bought him for just 224k, having 11k salary. If i had spend double that money for level 5 trainer with way higher salary, the result would be 2-3 weeks faster training. Are those weeks so important to spend 1M more for his development? In my opinion no. Now i can (and i will) sell him for around 3-3.5M. Actually i will wait the time before the play offs to sell him when the prices are going sky high.

Maybe when u have 2 great potential trainees, especially if they are big men to spend much money for 5+ trainer. If not value for money its not something that i like. Saying that i want to point also that being 1st division team with 283k salaries my income is around 400k per week. Imagine how low is 3-4 divisions.

Training is a big part of this game, but at the end of the game our main goal is to win. Training its just 1 part of it not everything.

So every time that someone is asking me for advice about the staff i am always saying about the golden mediocrity. Level 4, max level 5

Last edited by JohnnyB at 1/6/2010 5:22:08 AM

From: Kwakkel

This Post:
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126157.25 in reply to 126157.24
Date: 1/5/2010 10:26:27 PM
Overall Posts Rated:
99
I've bought 1 C Allstar potential just for 100k, using 4 level trainer 2 positions. Now that player is 21 and only 3 pop ups away from his soft cap.


What is a soft cap? I also read about a hard cap, but what does it mean and how do I know what it is for my players?

This Post:
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126157.26 in reply to 126157.25
Date: 1/6/2010 5:01:24 AM
Overall Posts Rated:
959959
a soft cap, is a cap which isn't absolute. So the player still progresses in training, but through a slowdown after the cap further training getting unattractive, so thaat player normally stp for their own in training the players over the cap.

With an hard cap, the player won't progress if he reach it.

This Post:
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126157.27 in reply to 126157.26
Date: 1/6/2010 9:01:41 AM
Overall Posts Rated:
522522
How do you know when you have reached that cap?

This Post:
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126157.28 in reply to 126157.27
Date: 1/6/2010 9:12:06 AM
Overall Posts Rated:
959959
you notice it, when the pops take a long time ;)

This Post:
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126157.29 in reply to 126157.28
Date: 1/6/2010 9:17:08 AM
Overall Posts Rated:
522522
haha fair enough :)

This Post:
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126157.30 in reply to 126157.29
Date: 1/6/2010 9:49:07 AM
Overall Posts Rated:
99
oke thanks :)

This Post:
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126157.31 in reply to 126157.27
Date: 1/6/2010 10:48:37 AM
Overall Posts Rated:
344344
How do you know when you have reached that cap?


Well is coming from the managers observations and you can find those numbers on this forum. For example Allstar potential is around 45-65k. Ive made my own research too and i have found a few players with Allstar potential having something like 70-72k, but thats only 1 pop up on the main skills, so i can say that are pretty accurate.

Last edited by JohnnyB at 1/7/2010 4:12:00 AM

This Post:
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126157.32 in reply to 126157.31
Date: 1/6/2010 10:05:37 PM
Overall Posts Rated:
522522
Cheers!

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