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Deleting Team

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From: Kukoc

To: red
This Post:
11
162105.22 in reply to 162105.20
Date: 10/28/2010 2:30:38 AM
Overall Posts Rated:
13361336
What exactly is a poor start in your opinion. Everybody makes a few mistakes in the beginning, I know I did. At the start though, there is nothing that can ruin your team. Perhaps you could ruin your team after playing a few seasons, when you get the money to buy those 500k players, but seriously now you can still get out of that if you put him for sale at $1000 starting price. A manager that sells his whole team at the start and then buys just one player will never be able to play this game anyway. There is no point in giving those players unlimited chances. This is a long term game and it's really hard to actually completely ruin your team. Everyone get's discouraged at one point (when they start losing), some will quit (when it starts to get rough), other will try to improve. Everyone can't win.

From: Kukoc

To: red
This Post:
00
162105.24 in reply to 162105.23
Date: 10/28/2010 10:39:12 AM
Overall Posts Rated:
13361336
Then they make some bad purchases, start losing some, dont make any money, and next thing you know they have a -250k balance, terrible players, and are hating the game.
You can't put your team in such a bad shape with your starting funds. People ever getting to that position are those who have played for some time already. Then it's not a rookie mistake. I'm saying restart is not an option that keeps those players in the game. If you will give a restart option, you are giving those new users an edge before those older users who have sticked with their team + some will even experiment and use the restart option to get better players. God forbit if the players are worse than the first ones. Creates an avalance of complains "I had an Superstar and MVP players in when I started last time, now my best potential is All Star" etc. Not to mention those teams searching for an easier league to start in. This also creates excess teams and players. Instead of getting one team per quitter you get 2 teams per quitter. How many managers do you think this would actually save?
I think we just do not need managers that need babysitting 24/7.

This Post:
00
162105.25 in reply to 162105.21
Date: 10/28/2010 12:54:58 PM
Overall Posts Rated:
4040
yeah i really don'tsee that potential ;) Because i expect teams who like to giving up after every little failure won't play this game so long.

And i see team starting new who want a not so strong league, better starting rookies, better draftposition etc. And i see experience manager like me, saying things like this "delete your team" as tipps for noobs, which could also distract new starters.

That's precisely what I've been saying in this entire thread. If you make careless mistakes without putting any thought into it, chances are you may not find this game fun and stick around. If you decide to quit simply because you have to wait 7 weeks to reset, you most likely wouldn't have stuck around anyway. And I don't even see the point to giving a reset option to new managers anyway. Can someone name 1 mistake a new owner can make that would be so detrimental that they would not be able to bounce back and win the lowest division in their country (assuming that because he's new he started in the lowest division)?

This Post:
22
162105.28 in reply to 162105.27
Date: 10/28/2010 2:17:17 PM
Overall Posts Rated:
4040
Let me put it another way, in the hopes we can meet on a common ground. I'd hate to bring in politics to this discussion because we all know politics and an internet forum don't mix (unless of course, it's a politics forum :)), but we're having a similar debate in this country right now regarding entitlements. I'm of the opinion that our tax payer dollars are better spent by doing things to help people improve themselves, not by giving them handouts through no effort of their own. To draw the parallel, providing players a reset option is the equivalent of a handout. Wouldn't the BB's efforts be better spent by developing ways to break the new player into the game and letting him learn as he goes? Or do you think their time and effort is better spent in coding a reset option that's fair to everyone and eliminates most if not all possibilities for abuse? I believe a step by step guide, unlocking different features in the game, would serve to teach the new player how to be successful and avoid those dreaded new player mistakes.

Edit: Just wanted to add that I'm not being closed-minded. I get what you're saying. And I think this has been an excellent debate with both sides being well represented. I'm not saying people don't make mistakes, I'm saying you can learn from them without having to reset. I'm not saying people who make mistakes should be left to fend for themselves and quit, I'm saying there are other ways to teach them about the game without giving them a lazy reset button.

Last edited by ShootingStars at 10/28/2010 2:25:39 PM

From: Kukoc

To: red
This Post:
00
162105.29 in reply to 162105.27
Date: 10/28/2010 2:18:01 PM
Overall Posts Rated:
13361336
how to do everything optimally.
Everything is not supposed to be perfect. Do you understand that you are trying to implement a bailout button. If the game get's a bit hard, use it. People learn by making mistakes and living with the consequences. Smarter guys read the forums and rules first and try to learn from other peoples mistakes.
Ok let's say new players get in trouble. They actually start looking for answers and write in the forums. That is exactly what we need, don't you agree? Tutoring them how to manage the situation is exactly what it should be about. I'm pretty sure many of them just bought some players have no left over cash, but still want to add players. They are impatient and think they have made the biggest mistake. Everything takes time in this game. This should be their first lesson. Without those managers coming in the forums, they will just use the reset button, spend the money again and with one reset used still come to the forum for help or just quits. Nothing really changes.
Even having negative balance in divV or divIV and all bad players, you can salvage a team selling/retireing all bad players, releasing staff, earning profit for a few weeks, getting some players for 1-10k transfer fee and still win games against bots. This can be done in less than 6 weeks. I guarantee you. What you need is forums and reading some game rules, if that takes a team near bankruptcy for a manager to do it, then better late than never. No amount of resets (atleast not that one) will help him to understand what he did wrong and how to avoid it in the future.

From: Kukoc

To: red
This Post:
22
162105.32 in reply to 162105.31
Date: 10/28/2010 5:12:53 PM
Overall Posts Rated:
13361336
Stop being emotional now.
and offering little to no insight or helpful suggestions.
You are a bit offbase here. I have suggested number of things and supported good suggestions that are improvements to the game. The problem is that there are a few good suggestions and a lot of bad suggestions (like this one). To me it seems you are trying to fix something that is not broken. Like I said in posts above this creates more problems than it fixes. You don't have to pay attention any more, you have the fix it button, don't like your players, fix it button, think you made a bad deal on the market, fix it button, etc. What next, you can take back bids on players? Seriously guys who just throw a lineup out there to see if they can win, will start to lose as soon as they face human players. What happens then, make the "casual" players win just to keep them in the game?
Wasn't forum posting one of the checklist assignements? I'm pretty confident that most of the Estonian userbase is reading the forums. Atleast first 3 divisions of Estonian leagues have posted more than once in the forums (even some div IV managers are posting constantly in estonian help forum asking questions).

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