BuzzerBeater Forums

Suggestions > Fix stamina

Fix stamina

Set priority
Show messages by
This Post:
00
179621.22 in reply to 179621.21
Date: 4/8/2011 8:18:19 PM
Overall Posts Rated:
192192
I'm complaining because the choices available are unrealistic and don't let you manage minutes sensibly. It's this simple: If the game is based on long-term minutes management, the fact that subs are always based on fatigue and never on rotations is absurd. In the NBA, stars can go 48 mins and be better than the backup the entire time, but they don't because coaches consider long-term effects. If it's my job as a GM to consider long-term effects, I'd like to hire a coach that uses standard rotational subs!

This Post:
00
179621.23 in reply to 179621.22
Date: 4/9/2011 4:01:53 AM
Overall Posts Rated:
406406
There are many absurd rules in this game - a real NBA star would never accept a rotation where he would play 48 minutes a game, be a backup in the second game of the week and sit out the third one just to stay in shape - same goes for the training system.

Those are the circumstances we have to accept, as the BBs dont show much enthusiasm when it comes to changing those systems.

This Post:
00
179621.24 in reply to 179621.23
Date: 4/9/2011 4:14:04 PM
Overall Posts Rated:
192192
The training system makes more logical sense, though - you don't HAVE to play people 48 mins in a particular game, etc. And isn't the purpose of the success forum to discuss the quirks in the game that the BBs don't want to deal with for whatever reason? This thread alone shaped my original complaint into something much better just through discussion. If something doesn't work, we might as well talk about it a lot and maybe the BBs will reconsider...

They've changed things before. Really I'm asking for the option of reliable rotational subs, working independently of high stamina.

Just have a drop-down window asking if you want subs based on "rotation" or "fatigue" - it can't get much more simple than that.

Last edited by RiseandFire at 4/9/2011 4:16:22 PM

This Post:
00
179621.25 in reply to 179621.24
Date: 4/9/2011 7:47:18 PM
Overall Posts Rated:
744744
The training system makes more logical sense, though - you don't HAVE to play people 48 mins in a particular game, etc. And isn't the purpose of the success forum to discuss the quirks in the game that the BBs don't want to deal with for whatever reason? This thread alone shaped my original complaint into something much better just through discussion. If something doesn't work, we might as well talk about it a lot and maybe the BBs will reconsider...

They've changed things before. Really I'm asking for the option of reliable rotational subs, working independently of high stamina.

Just have a drop-down window asking if you want subs based on "rotation" or "fatigue" - it can't get much more simple than that.

You would then need to add another drop down that asks if you "want to win the game" or "don't give two shits either way." I wouldn't mind the second option for scrimmages.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
00
179621.26 in reply to 179621.25
Date: 4/11/2011 2:51:23 AM
Overall Posts Rated:
192192
well, I mean, it's sort of assumed that whatever players are on any basketball court will at least try to win. Unless you're the Cavs in April 2003 or something.

but yeah, I understand any sentiment against adding too many drop-down menus. Maybe revising the current "Substitutions" menu (does anyone really use all the options? I don't think I've ever used anything besides Strictly Follow DC) and giving users a legit "rotational subs" options would be ideal.

This Post:
00
179621.27 in reply to 179621.26
Date: 4/11/2011 3:28:52 AM
Overall Posts Rated:
744744
Maybe revising the current "Substitutions" menu (does anyone really use all the options? I don't think I've ever used anything besides Strictly Follow DC) and giving users a legit "rotational subs" options would be ideal.

If you value winning more than training for a particular game, Let Coach Decide is your best option. If "Depth Chart til 4th" actually worked, it would be a viable compromise between winning and training, but it doesn't, and hasn't for a long freaking time, so that's irrelevant.

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
Keep your friend`s toast, and your enemy`s toaster.
This Post:
00
179621.28 in reply to 179621.27
Date: 4/12/2011 1:41:11 AM
Overall Posts Rated:
534534
If you value wining in the long term you can not use "Let Coach Decide", in two weeks your game shape will be under 5 and you will be losing all your games. Not talking about training.

This Post:
00
179621.29 in reply to 179621.28
Date: 4/12/2011 3:15:14 AM
Overall Posts Rated:
959959
with out injury i never get such low gameshape, if you value winning every game you have a bench or a roster who wins with gs 7

Last edited by CrazyEye at 4/12/2011 3:15:54 AM

This Post:
00
179621.30 in reply to 179621.7
Date: 4/12/2011 5:27:01 AM
Overall Posts Rated:
3535
I would LOVE a target minute system. Even if its in increments of 10. 10-20, 20-30. Would really help out with getting the right minutes to train guys. Training is overly complicated as it is. Playing guys out of position to get certain things trained is such a pain in the ass and pretty unrealistic.

This Post:
00
179621.31 in reply to 179621.30
Date: 4/12/2011 7:22:09 AM
Overall Posts Rated:
3333
I doubt this will happen. It would require a drastic change in the game concept. Part of the challenge of this game is allocating the right minutes to maximize training. Pretty unrealistic for a basketball game or any sports game, but that's how it is. Allowing minute allocation would simplify the 'training challenge' and reduce that aspect of the competition. I'm not sure the developers want that.

What would make the game a lot more realistic and, ahem, fun, is if this dependence of training on minutes was removed altogether. These issues of stamina and minutes played really stem from this training -> minutes correlation. Unless that is changed these issues will likely continue.

Message deleted
Advertisement