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Team Chemistry/Familiarity (thread closed)

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199501.22 in reply to 199501.21
Date: 10/28/2011 10:08:26 AM
Overall Posts Rated:
959959
The key player is just taking the importance of the "team-chemistry" issue to extreme, as the team needs to make much more changes when the key player is a new one.


you really mix that up with systems, chemistry is how you understand with your teammates, how the motivation is in the game and training. Chemistry is mental, and there it could be helpful, when hope in person of a new player comes.

The execution of system need a bit, but one player alone could be integrated nearly right away.

Here get discussed about chemistry, and that really not so easy that new is bad and keeping the same is good.

But when you reduce the ability to play, and the new player is on the bench or maybe even in the public this haven't to do with the systems. Also here the game shape approach would be better, cause it affect the play when the new guy(s) are on floor and it goes away in the next weeks. And when you look back, i even put that as one of the explanations for it.

Even when i am saying a bit activity shouldn't get punished, so i would do nothing here.

Last edited by CrazyEye at 10/28/2011 10:12:49 AM

This Post:
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199501.24 in reply to 199501.18
Date: 10/28/2011 10:55:57 AM
Overall Posts Rated:
3535
To be honest I never expressed an opinion here on Team Chemistry (with which I tend more to agree than not).
I just made a joke on your previous feats
It came across as uncivil - it was just supposed to be ironic (and I don't feel the need to reply to your n-th point-by-point debating, because it really was just a joke).
It was surely Off Topic, but uncivil? Meh.
We all should be able to laugh now and then!

I bought Karaplis because I needed him, that's all.
It's not that a Team Chemistry feature would have prevented me from buying him, would it?
I would have bought him regardless, because I was completely unhappy with my former SF and I needed a new starter.

Like I've said, I can't have any hidden agenda because I agree in principle with this suggestion.
(Which goes to prove that you tend to see hidden agendas everywhere).


This Post:
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199501.25 in reply to 199501.23
Date: 10/28/2011 11:33:32 AM
Overall Posts Rated:
3535
I agree that chemistry issues are relevant.
But also that "personality" is an element that is key to chemistry, but that is not considered at all.

Hence, a new proposal:

Why not add a "personality" ability to players?

I understand it would be a huge change to the simulation, though. Definitely huge.

But here's some reasons:

1) In real life, teams do take into account personality/attitude during the transfer market. The sheer assessment of a player during a trade can vary a lot if he's a headcase or if he has the "team first" attitutde or if he's a born leader etc.

2) Of course personality affects on-court performance as well. The LeBrons of this world disappear in the 4th quarter. The Larry Birds give everything they have to win. This is an essential aspect of the real game; there is no trace of it in BB. Unless it is hidden. Is it?

3) If you want to add a Team Chemistry feature (which would be needed if properly conceived) you necessarily need the "personality" concept in BB.

PS Should I make a separate thread for this? Or maybe it has already been discussed?

Last edited by Stavrogin at 10/28/2011 11:34:21 AM

This Post:
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199501.27 in reply to 199501.26
Date: 10/28/2011 12:05:42 PM
Overall Posts Rated:
3535
Ahahah you did discourage me a lot

Yeah I can see how big an earthquake it would be to the simulation.
Too bad it wasn't thought of at the very beginning of the development (I think that at that early stage a good solution could have been found).


This Post:
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199501.28 in reply to 199501.22
Date: 10/28/2011 12:08:33 PM
Overall Posts Rated:
105105
Well this is a nice story that tried (too) hard not to relate to the facts that:

1) A player (and a key player more than others) will assist his new team much more when he will be part of the team for few weeks (AKA "team-chemistry").
You brang the example - how does Miami played at the begining of the season and how at the end of it [exluding their finals... :+) ]

2) The pre-camp is not for training and getting back to shape as independent parts (players).
It is about creating a "team-chemistry".

3) It is not normal that the MVP of a team will be bought seconds before playoff.
The affect of that should be even more negative to a team "team-chemistry" wise.

This Post:
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199501.29 in reply to 199501.28
Date: 10/28/2011 12:25:04 PM
Overall Posts Rated:
959959
You brang the example - how does Miami played at the begining of the season and how at the end of it [exluding their finals... :+) ]


bad streaks happen, for a short second you didn't believe that you can not echange key parts and still be succesful.

Detroit and NY both get better after teh melo deal, to bring an example with an push even over a longer period. At least i never saw a manager sayng we had to keep all player, and beware of fresh blood. Normally they say they want to keep a core, a in negoations with all players and then bring in new blood.

This Post:
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199501.30 in reply to 199501.23
Date: 10/28/2011 1:14:07 PM
Overall Posts Rated:
105105
There always different roads to implement things.

Yes, it would be best if it could take any characteristic a player has.
But, it will be good enough to have any affect of the "team-chemistry" at this game.

Currnet game just give to much power for auction.
It is not about building a team it is about being a good eBay trader.
It is event not that, as there is unfair advantage to those who are flexible with time.
This game needs to be more focused on its assence - BB managing.

This Post:
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199501.31 in reply to 199501.29
Date: 10/28/2011 1:19:26 PM
Overall Posts Rated:
105105
Well, I guess I'll need to repeat myself over again...

A good player is a good player.
Hence, getting a new player which is much better than the one you have will (very "suprisingly") get your team better.

BUT...

This team will be much better few weeks afterwards when the "team-chmistry" will be developed.
Again - Miami approves both this cases.

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