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Rebounding for Guards

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213360.22 in reply to 213360.21
Date: 4/2/2012 7:07:32 PM
Overall Posts Rated:
809809
i have respectable/respectable/proficient/prominent on my 4 main little guys & trust me game after game it means i still rebound well even when my bigs r playing against opponents with much bigger salaries

for example a recent must win game 4 me against a team with a 750k roster against my 500k i out rebounded him 67-48 despite his monster bigs

him
pf 140k
c 220k

me
pf 110k
c 56k

should have smashed me on the boards right? instead my pg, sg & sf had 30 rebs between them

no way i win that game without the massive rebounding edge

From: CrazyEye

This Post:
00
213360.24 in reply to 213360.23
Date: 4/3/2012 4:22:05 AM
Overall Posts Rated:
959959
the problem is that rebounding jack up all positions salary, and when the C have to make up for guard rebounding since they have 1 instead of 7/8 it is much more expensive.

From: abigfishy

This Post:
22
213360.26 in reply to 213360.25
Date: 4/4/2012 6:20:58 AM
Overall Posts Rated:
809809
i think u can have a lot of reb pops on ur guards 4 every reb pop on ur c

eg a point guard with all sensational primaries & all atrocious secondaries + $32k

jack up reb by 6 to respectable

guard now costs $39k


a center with all sensational primaries & all atrocious secondaries costs $47k

jack up reb by 6 to phenonomal center now costs $96k

7k < 49k therefore reb on guards is cheaper

it is better on bigs, but not nearly x 7 more like x2 so it is more cost effective 2 have rebounding on ur guards

From: GM-hrudey

This Post:
33
213360.28 in reply to 213360.27
Date: 4/4/2012 11:28:29 AM
Overall Posts Rated:
32293229
One might make the point that your examples are of course relevant and accurate for the absolute upper crust competitors, and certainly those additional levels in that skill may be simply impossible to reconcile for teams carrying top end players with top end salaries. But the "small" numbers are likely much more relevant to a lot of the people who may be reading the threads and the vast majority of the people who have teams in this game.

From: CrazyEye

This Post:
00
213360.29 in reply to 213360.27
Date: 4/4/2012 1:41:30 PM
Overall Posts Rated:
959959
you are dealing with small numbers. Try this-
15 JS/JR/OD/DR 10 PA
74k
(this with 1 in 4 inside skills)
now jack the RB up to 7
107k


Ok then bring it on to higher numbers, i believe such a team have at least a 15/15/15 (ID, Reb, IS) Center i use a relativ low 8 in blocking which comes mostly automatic with that training. Which means 105k salary(which is quite cheap for teams with 75k guards). For those salary increase of 28k you can get 2 Rebounding.(for the guard it was just 30k)

So it is much closer to 3:1 which is imho an fair exchange rate, but that depends on everybody point of view.

Since i hate playing with SG, and always prefer combo who are seen as PG, where Reb is cheaper, you can get a all 15 guard, for 100k which raises his salaryaround 20k for the 6 extra rebs. Which give at least for me, a positiv exchange rate*.

Edit: *Since the tab was still open, you get 8 rebounding for 30k there on a much superior guard compared to the C in my eyes. So four skills instead of one.

Last edited by CrazyEye at 4/4/2012 2:11:48 PM

From: ezlife

This Post:
00
213360.30 in reply to 213360.29
Date: 4/4/2012 5:53:55 PM
Overall Posts Rated:
127127
"Rebounding: Center and power forward weighted heavily, small forward somewhat heavily, both guards medium."

I'd rather get 1 expensive pop on the heavily weighted players than 5 pops on the medium weighted players.

Then it's up to the managers and the tactics they use I guess.

I could also bring back the "why have a 15IS center when you play run and gun". You need low skills somewhere and balance your players: then they can bring your team what it needs most without asking for unbelievable wages.

From: CrazyEye

This Post:
00
213360.31 in reply to 213360.30
Date: 4/4/2012 6:00:28 PM
Overall Posts Rated:
959959
I could also bring back the "why have a 15IS center when you play run and gun". You need low skills somewhere and balance your players: then they can bring your team what it needs most without asking for unbelievable wages.


i think this theory works just on offense where you can specialize, in defense it won't work. And at least i doubt it, that in a system with exponential salary raises it is a salary efficient decision to have some geniuses and some diletants.

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