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the future of bb

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From: Kukoc

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215754.22 in reply to 215754.21
Date: 5/6/2012 1:34:47 PM
Overall Posts Rated:
13361336
I think the FA's are great way to fill teams rosters (salary cap) and are the best way to transfer money out of the game. How many teams are in the minus? Most of the teams playing BB are generating extra money to the game. Sale % reduction does not deal with the money generated.
Currently the prices are pretty stable. If you are making near 100k a week, you can add a player per season. Great all around players are still a lot more valuable.
I don't want to go back to the time where 8-12k salary players demanded 1,5-1,7mil transfer fees. Even as free agents...
I don't tanking in the highest league, but I'm not that sure that those tankers have an easy way back to the top div. Atleast not in the larger countrys. Obviously the salary floor needs to be risen a bit. But I don't see a problem with the training system. Rookies here are not NBA rookies. They can not contribute right away. People are still paying high sums of money for the top rookies. If you are planning to train that player for your own team. That's great, but if you are training him just for sale, you're going to lose money. If you want to make money, train your own draft picks and sell them after a season or 2.

This Post:
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215754.23 in reply to 215754.13
Date: 5/6/2012 1:36:27 PM
Overall Posts Rated:
952952
In past few seasons I've seen an "anomaly": You buy a HoF with good skills for 1,5 million. Then if you want profit from training, you have to train him for at least 3 seasons. In the meantime, his salary eats a lot of cash and even if you sell it for 2M, you still lose money long-term.

So a rookie that can become a good player and the same player that became that good via training is worth almost the same. Isn't that an anomaly? I guess that's because what Wolph said: A lot of farm teams are training players for their U21 or NT and then sell them 3-4 seasons later. Because these players are numerous, they drive the prices of good 21 and 22 HoFs down.

I've seen though where the profit can be made: Right after draft, you buy a 4k Perennial allstar/Superstar for 50k or less. After three or four seasons of training he may reach his potential, but he is worth 700k - 1M now. A lot of people care for current skills and not what the player can become.

From: Kukoc

This Post:
11
215754.26 in reply to 215754.25
Date: 5/6/2012 5:06:59 PM
Overall Posts Rated:
13361336
You are starting to get theatrical again :) Mad fun!

From: Kukoc

This Post:
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215754.28 in reply to 215754.27
Date: 5/6/2012 7:34:05 PM
Overall Posts Rated:
13361336
I guess... you are being singled out! :D Like always.

This Post:
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215754.29 in reply to 215754.1
Date: 5/6/2012 8:13:44 PM
Overall Posts Rated:
00
I agree with the statement. I think the gameday revenue should increase.

This Post:
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215754.30 in reply to 215754.25
Date: 5/7/2012 12:33:45 PM
Overall Posts Rated:
409409
+1

I don't think any game dynamic leading to tanking as a strong strategy should compete against smart training + smart tactics (that demand much more effort) in effectiveness is anywhere near good.

Tanking is effective but bored. So an average user probably wants to succeed he look his top division an sees this two strategies working, he can go the hard way while seeing others go the easy one and be more effective than him (hard way needs learning, time and many trial and mistake) and decide to quit. Its just an online game, they are plenty of them to try. Or he can simply go tank, quit while bored, or succeed and then, he will have to face again those two options: hard way require skills he hasn't developed and taking will be more bored than the first time. Probably quit.

Many managers will simply quit after discovering there is no fun not so hard alternative for development after a few months. Then, quit.

This is not everybody story. Will it be the one of 65% new users? That can be a disaster when adding old users quits. Perhaps, for similar reasons.

This Post:
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215754.31 in reply to 215754.25
Date: 5/8/2012 4:18:22 PM
Overall Posts Rated:
8585
i agree 100% with your opinion on the economy and market of buzzerbeater , but i that you can be succesful and churn out a profit. Im in a tough division 3 in england , but im probaly going to be promoted . I churn out a 100k profit a week and have a good stadium. I also have 2 trainees who i can get trained while still winning matches. I made some mistakes when i started but after a few seasons its safe to same i have a very good base to my club.

From: Marot

This Post:
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215754.32 in reply to 215754.1
Date: 5/8/2012 8:22:47 PM
Overall Posts Rated:
916916
It's a problem of the structure of the game.

On the past you could buy a young player for 1,5M2-M and after 3-4 seasons sell it for around 4-5M.

That phase changed 3-4 seasons ago, now the profits of training keep reducing, it's much better you train for your team than training for selling.

You can check that the managers who are succeed selling players they are more dedicated to trading than investing time on the training and then selling the player.


And most of your community is focused on training young players and trying to do what we all did on the past, trying to win 2-3M on 1 single player.


I'm sorry for you guys if you don't have big profits, but most of the chinese managers try to sell their player for prices that are more expensive than normal, around 20% of overvaluing

Last edited by Marot at 5/8/2012 8:24:18 PM

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