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Ideal LI SG

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From: Gonza8

This Post:
00
229877.22 in reply to 229877.21
Date: 11/15/2012 12:04:45 PM
Overall Posts Rated:
470470
Can you at least erase only the links? I was trying to explain my idea, it wasnt also my players...

Strange rules...

From: Texas

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229877.24 in reply to 229877.8
Date: 11/15/2012 8:23:02 PM
Overall Posts Rated:
3333
But the ratio favors "Inside Shots" over jumpers. Why in the world would you want a 15+ JS/1-6 IS PG if you're running Look Inside?? That's stupid. If you want to utilize a PG on offense with jump shots, then you switch to a Run n' Gun or a Princeton. The fact that everyone here keeps boasting a higher JS on a pure LI PG is just downright nonsense.

From: w_alloy

This Post:
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229877.25 in reply to 229877.24
Date: 11/15/2012 8:47:58 PM
Overall Posts Rated:
112112
But the ratio favors "Inside Shots" over jumpers. Why in the world would you want a 15+ JS/1-6 IS PG if you're running Look Inside?? That's stupid. If you want to utilize a PG on offense with jump shots, then you switch to a Run n' Gun or a Princeton. The fact that everyone here keeps boasting a higher JS on a pure LI PG is just downright nonsense.


If you had to trade off a bunch of other skills for the JS, it's not worth it. But JS is almost free salary wise on PGs. Guards will take jump shots in LI, and JS also boosts ability to hit inside shots (per a large analytical study). There's no reason not to have it.

You don't "need" JS on a LI PG. That doesn't mean more isn't better.

From: Texas

This Post:
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229877.27 in reply to 229877.25
Date: 11/16/2012 7:20:03 PM
Overall Posts Rated:
3333
I do agree with JS on a PG as long as it doesn't turn them into a SG. But I don't agree with the tradeoff with JS vs. IS when you favor JS on a LI PG. Does that clear up my stance?

An example on a salary efficient "LI PG" would be as follows:

14/9/16/14/16/15 - 13/10/4/4 - 10/10

That would be a sick LI PG I would love to have.

This Post:
11
229877.28 in reply to 229877.26
Date: 11/16/2012 7:26:12 PM
Overall Posts Rated:
3333
Great find Dr. J, although his OD and PA are kinda weak for my taste, especially on a LI PG.

EDIT: Checked on BuzzerManager and it looks like you could squeeze 3 OD pops or 3 PA pops in. He's at 95-100% of his potential already. That'll probably take an entire season though, so choose wisely.

Last edited by Texas at 11/16/2012 7:31:21 PM

From: w_alloy

This Post:
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229877.29 in reply to 229877.27
Date: 11/16/2012 9:38:12 PM
Overall Posts Rated:
112112
Looks like we mostly agree then, I would also rather have IS than JS, and by a good margin. It's just JS is much more common and much cheaper on the TL.

This Post:
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229877.30 in reply to 229877.29
Date: 11/16/2012 10:01:26 PM
Overall Posts Rated:
4545
Fact #1: The breakdown of shots in a look inside offense for a SG is roughly 25% 3p 35% JS 20% DR 20% IS.

Educated Opinion #1: Most SGs have relatively little ID and relatively high OD.

Fact #2: JS factors in ~60% of a SGs shot selection in look inside.

Fact #3: IS factors in ~40% of a SGs shot selection in look inside.

Analysis: It would be wise to have higher JS than IS on a look inside SG. ~60% of shots will come against opposing SGs OD, which is relatively high. ~40% of shots will come against opposing SGs ID, which is relatively low.

Of course a player will take the shots that the defense gives him, but I still think these numbers hold water in this discussion.

Last edited by Alan Ellis at 11/16/2012 10:04:37 PM

This Post:
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229877.31 in reply to 229877.30
Date: 11/16/2012 10:56:56 PM
Overall Posts Rated:
112112
I can't know this with any certainty but it seems reasonable that more JS could add some shots below average team efficiency AKA bad shots (as long as you have good bigs/passing) and more IS could add more shots above team average efficiency AKA good shots. Also JS may be cheap but IS is free.

Edit: I know I sort of argued against this earlier, to be clear I think this effect is small, but even a small effect could make a big difference if the relative values would otherwise be close.


Last edited by w_alloy at 11/16/2012 11:00:59 PM

This Post:
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229877.32 in reply to 229877.30
Date: 11/17/2012 1:19:18 AM
Overall Posts Rated:
3333
You just based all of those numbers off a position and not skills, which is what the game engine uses to factor the best possible shot. Therefore a player, no matter the position, would attempt the best possible shot based on his skills and the man defending him. i.e. Those numbers have no merit.

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