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Minutes from Forfeited Game

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239677.22 in reply to 239677.20
Date: 3/29/2013 3:35:12 PM
Overall Posts Rated:
3333
Fair point. That could eliminate even more problems.

Although on a side note I don't believe it's giving "FREE" 48 minutes when you set your lineup accordingly. But anyway, I don't want to sound like I'm arguing just for the sake of arguing, so let's agree to disagree.

From: GM-hrudey

This Post:
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239677.25 in reply to 239677.24
Date: 3/30/2013 12:35:35 PM
Overall Posts Rated:
32293229
I had a couple of suggestions:

1. If you forfeit, you lose training for the week.
2. If you forfeit, you pay a fine equal to the TV contract.
3. For draft order, teams with forfeits select later than all the other teams. (Except that if a team forfeits and is replaced by a new owner, the new owner wouldn't be penalized for the old forfeits).

I think a default all-lucky fan lineup except with maximum agreeableness rather than maximum aggressiveness would also be a fine addition.

This Post:
11
239677.26 in reply to 239677.25
Date: 3/30/2013 1:05:31 PM
Overall Posts Rated:
596596
I had a couple of suggestions:

1. If you forfeit, you lose training for the week.
2. If you forfeit, you pay a fine equal to the TV contract.
3. For draft order, teams with forfeits select later than all the other teams. (Except that if a team forfeits and is replaced by a new owner, the new owner wouldn't be penalized for the old forfeits).

I think a default all-lucky fan lineup except with maximum agreeableness rather than maximum aggressiveness would also be a fine addition.



For sure - reducing Lucky Fan aggressiveness would be a great step. No reason a random player from the stands should be able to draw fouls consistently off of professional basketball players.

From: locopaps

This Post:
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239677.28 in reply to 239677.27
Date: 3/30/2013 6:53:06 PM
Overall Posts Rated:
3333
Good points, from you and hrudey.

From: GM-hrudey

This Post:
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239677.29 in reply to 239677.27
Date: 3/30/2013 8:55:32 PM
Overall Posts Rated:
32293229
That part of the game is something i really has hated since i started playing. Seems just silly that a random spectator should go in and play so aggressive. And that players with 15 in defense would have to foul to stop him.


I think it's a side effect of them making agreeability (or what we call aggressiveness) like other skills. They've said that the lucky fans have everything set to the lowest level, so if the skill was aggressiveness rather than agreeability they'd be docile. And it's exactly the sort of thing that easily happens in programming.