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10 million dollar player...

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From: Koperboy

This Post:
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245553.23 in reply to 245553.22
Date: 7/16/2013 6:56:58 AM
Overall Posts Rated:
952952
Well if you look at him from today's perspective where LI is dominant and nothing else comes close, than he sucks for such a big salary, yes. But I'm buidling a team where this player's skills would be brought to maximum; the only problem is there is no such player around and I have to train him myself. That's why I'd gladly pay 10M for him because it would complete the puzzle. It's true I'd forfeit a few offensive rebounds, but to max up the offense (HA+PA) and defense (SB+ID), this is the player that does it for me. Of course other players would be unique too...

You didn't ask for a 10M player in today's enviroment. You asked what kind of player is 10M worth for any of us. And for me, that's the one.

Last edited by Koperboy at 7/16/2013 7:00:05 AM

From: Koperboy

This Post:
00
245553.24 in reply to 245553.22
Date: 7/16/2013 7:25:07 AM
Overall Posts Rated:
952952
Oh, and another thing...this player's presence allows other players to have lower salary and lower potential, so the benefit is much greater than one would think and I'd gladly pay 250k/week for this.

Last edited by Koperboy at 7/16/2013 7:25:18 AM

From: Koperboy

This Post:
00
245553.26 in reply to 245553.25
Date: 7/16/2013 9:00:12 AM
Overall Posts Rated:
952952
I need to keep OD down to prevent the player to become a PG and pay even more salary. With OD 5, you can have PA 20 and he is still considered a PF. At PA=21 however he becomes a PG.

The idea behind this player: he'd be a passing, defending and rebounding machine. I don't need more than 5-8 points a game from him. Since his PA is so much higher than any other offensive skill (let's forget DR for now), he will be a pass-first player. He doesn't need much shooting since everyone is loading up on OD anyway.
You can play two such players on PG and SG and leave the scoring to SF, PF and C who would have heave guard skills with unlimited IS and OD=20 (they'd switch up on defense of course). Imagine two players like this:

17 13
20 14
15 12
20 12
4 3

Playing at PF and C with ~130k salary each.

Oh and BTW, the first player is not 250k, but rather ~220k.
Add a 100k SF and you pay 800k for five starters with:

PG: PA 20, HA 20, OD 20
SG: Same as PG
SF: A generic SF like Banelos or something similar
PF: JS 17, JR 13, IS 20, ID 20, SB 15, RB 18
C: Same as PF

I basically built a better-than-others LI team that can actually defend against other LI teams, while keeping it flexible enough to play occasional outside tactic or, even better, Patient. I maxed out offense and defense while keeping the salary low. What's not to like?

Btw, I here declare myself delusional to think this will actually work (so you don't copy it, haha)

This Post:
00
245553.27 in reply to 245553.26
Date: 7/16/2013 9:04:07 AM
Overall Posts Rated:
952952
btw, I don't know if you noticed...but centers with bad OD and high SB are not funny to play against Opponent's inside players try to exploit their defense and make more jumpshots, where SB can shine.

This Post:
00
245553.29 in reply to 245553.28
Date: 7/16/2013 9:13:23 PM
Kitakyushu
ASL
Overall Posts Rated:
12351235
I would spend up to 6 million on a player that looks like this....
age:22
Pot: HOF
HT: 6'6

JS: 6 JR:10
OD: 18 HD:10
DR: 10 Pass: 14
IS: 10 ID: 15
REB: 10 SB: 10

This player would only need a season of 1 on 1 Fs and then a season of JR and SB....by the time this player woulkd turn 25, he would be a monster.

From: Koperboy

This Post:
11
245553.31 in reply to 245553.28
Date: 7/17/2013 12:14:56 AM
Overall Posts Rated:
952952
What you are suggesting is completely unbased in reality and completely based on numbers and formulas. I hate that idea. I want a bball sim not some meaningless number puzzle with no relation to real basketball whatsoever. If you make a guy like you suggest, he will have no real world equivalent, and be broke for the GE and that is a good thing.


I forfeited the idea of BB being close to reality a long time ago Now I take it as a challenge to exploit GE and salary formula.

Look at this game, for example: (59706575): My SG was so overmatched it wasn't even funny (34k player against 166k player). But despite having JS 13 and DR 15 (and PA "only" 12), he had a very quiet game offensively because other players around him had much greater chance of success in offense. He was a monster on defense though

So as I see it, you can tell GE "Listen GE, I have this player here, he's no good at shooting, so don't make him shoot too much ok?". THe only trick is how you build him and how you build the players that surround him.

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