BuzzerBeater Forums

Help - English > Shotblocking training

Shotblocking training

Set priority
Show messages by
This Post:
00
271160.23 in reply to 271160.22
Date: 7/1/2015 10:24:12 AM
Overall Posts Rated:
9191
The problem I saw with the training project was that it was only able to consider one factor for each skill (at least the study associated with the now-defunct USA offsite blog). That is, it could only say that each skill was affected mainly by one other skill. From BB posts, I'm pretty sure that all skills affect all other skills, but all to a different degree.

It still came to the conclusion that certain skills affected the rest more than others. The big takeaway was that handling was super important and passing and SB was less important (i.e.more skills are pulled up by high HA then by high PS/SB).

This Post:
00
271160.25 in reply to 271160.24
Date: 7/1/2015 7:51:19 PM
Overall Posts Rated:
766766
In summary I believe that slingshot will affect the skills that are related to the players positional classification.
Eg: slingshot on SB and a player classified as a C will slingshot RB, IS and ID.

Eg 2: a slingshot on PG training OD should effect PS, Dr, HD js etc.

This Post:
11
271160.27 in reply to 271160.24
Date: 7/1/2015 11:57:08 PM
Overall Posts Rated:
9191
I'm not sure if I fully understood everything in your post, so I'm sorry if I reiterate something you said.

Yes, cross training and elastic effect are two separate phenomenon. I'm pretty sure both were implemented before I joined (Season 13). I've seen some posts, but no data, suggesting they may be linked (I think it was in a JosephKa post, but I haven't done the proper thread-necromancy to resurrect the proper thread).

Just to make sure I have it straight, since it seems that some previous posters may have been confused: Cross training is when you train one skill and other skills pop. Note that we consider there to be a primary skill trained (e.g. passing trains passing), secondary skills trained (passing trains handling and driving), and other cross training (passing trains 10% in a random skill [or all other skills?]). Elastic effect is when training a skill goes faster (or slower) when a player is skilled (or unskilled) in other skills.

I'm fairly sure that all skills affect all other skills via the elastic effect based on this part of the game manual:
For the other training types, players will improve more quickly not only with additional playing time, but also a more skilled player will improve more quickly. For example, a great inside defender and rebounder will find it easier to improve his shot blocking than a poor inside defender and poor rebounder would. This encourages you to develop players with a combination of skills, but there are many combinations of skills which work well together -- you can develop players who will be a good fit for your team's needs.


Also, there was an announcement at some point suggesting that all skills affected each other, just some were more affected than others.

What I was getting at with my previous post was that the study was done based on the thought that each skill is only affected by a single other skill (makes the statistics easier). It was able to tease out the main skills that affected each other, but not the secondary, tertiary, and so on, factors.

So, basically I'm saying that order may matter when training. We thought we found that HA was pretty important for most other guard skills, so it should be trained first (with 1v1 training making the most sense). IS was pretty important for big training, so it made sense to train that early too.

Also, holes will fill faster. I noticed this with one of my older trainees. It took him a single week each to train OD from 1 to 2 and 2 to 3, but was a little slower to pop from 6 to 7 (his HA/DR were both fairly good for a 19 or 20 year old at the time).

Last edited by tictacshack at 7/1/2015 11:58:28 PM

This Post:
00
271160.29 in reply to 271160.26
Date: 7/3/2015 7:08:33 AM
Overall Posts Rated:
766766
OMG sorry, i totally stuffed up that explanation. it was before coffe. errr yer my explanation was poor poor poor and totally wrong! lol.

I tihnk you cleared it up in your second paragraph. Slingshot is on the skill that you training and is affected BY the other skills.

with regards to the first point, I am however pretty sure that slingshot is only within the position classification, tied with the potential capping values
ie:
If you have a PG, with say, Marvelous JS/JR/OD/PS etc and he has Atrocious SB.... and you train SB - the slingshot effect will zero (maybe not zero, but definitely really really small that you wouldn't notice )
Conversely if the above guard had Atrocious JR, and you trained OUtside Shot, you would get slingshot.

Likewise training JS on a C or similar.
Thats how i remember it being discovered many seasons ago - maybe im wrong?

This Post:
00
271160.31 in reply to 271160.30
Date: 7/4/2015 1:19:10 AM
Overall Posts Rated:
766766
yer for sure - its just my understanding, i actually don't have any data to back it up, other than vague memories of the slingshot effect being first talked about. seemed logical at the time.

its hard to quantify really. i dont think its something people really can measure, so no biggy. its a minor detail really.