I'm not sure if I fully understood everything in your post, so I'm sorry if I reiterate something you said.
Yes, cross training and elastic effect are two separate phenomenon. I'm pretty sure both were implemented before I joined (Season 13). I've seen some posts, but no data, suggesting they may be linked (I think it was in a JosephKa post, but I haven't done the proper thread-necromancy to resurrect the proper thread).
Just to make sure I have it straight, since it seems that some previous posters may have been confused: Cross training is when you train one skill and other skills pop. Note that we consider there to be a primary skill trained (e.g. passing trains passing), secondary skills trained (passing trains handling and driving), and other cross training (passing trains 10% in a random skill [or all other skills?]). Elastic effect is when training a skill goes faster (or slower) when a player is skilled (or unskilled) in other skills.
I'm fairly sure that all skills affect all other skills via the elastic effect based on this part of the game manual:
For the other training types, players will improve more quickly not only with additional playing time, but also a more skilled player will improve more quickly. For example, a great inside defender and rebounder will find it easier to improve his shot blocking than a poor inside defender and poor rebounder would. This encourages you to develop players with a combination of skills, but there are many combinations of skills which work well together -- you can develop players who will be a good fit for your team's needs.
Also, there was an announcement at some point suggesting that all skills affected each other, just some were more affected than others.
What I was getting at with my previous post was that the study was done based on the thought that each skill is only affected by a single other skill (makes the statistics easier). It was able to tease out the main skills that affected each other, but not the secondary, tertiary, and so on, factors.
So, basically I'm saying that order may matter when training. We thought we found that HA was pretty important for most other guard skills, so it should be trained first (with 1v1 training making the most sense). IS was pretty important for big training, so it made sense to train that early too.
Also, holes will fill faster. I noticed this with one of my older trainees. It took him a single week each to train OD from 1 to 2 and 2 to 3, but was a little slower to pop from 6 to 7 (his HA/DR were both fairly good for a 19 or 20 year old at the time).
Last edited by tictacshack at 7/1/2015 11:58:28 PM