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Training Speed Analysis 2

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This Post:
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78242.224 in reply to 78242.223
Date: 11/17/2009 11:19:09 AM
Overall Posts Rated:
153153
Ok, it's impossible to let him play as a SF. I'll keep training him this season, and then I'll have to find a solution. Tahnks PatjeBono for your thoughts.

This Post:
00
78242.225 in reply to 78242.222
Date: 11/17/2009 12:05:08 PM
Overall Posts Rated:
22
Also...... like train his skills that are the least strong, because these will lead to the least increase to your salary..... like handling or passing or jump range, and also his salary was 37k.... its much more now.... This is a link to see what his salary is... http://www.how8.com/bb/index.php and then this is the salary caps based on potential....

I quote " This is the list that i have found, and most people in the thread that it was put in agreed with it.

bench warmer - 8k
role player -13k
6th man - 15-17k
starter - 21-24k
star - 33-40k
allstar - 40-65k
perennial allstar - 80-100k
superstar - 125-145k
MVP -165-195k
hall of famer - Unknown
all-time great - Unknown"
http://www.buzzerbeater.com/community/forum/read.aspx?thr...


also i bought a stupid point gaurd http://www.buzzerbeater.com/player/10622393/overview.aspx and I think it would be helpful for me to see the guys stats you are talking about, because I can analyze him and see how i want to train mine, please private me if you don't want it public.

Last edited by Shaft Master at 11/17/2009 12:09:46 PM

This Post:
00
78242.226 in reply to 78242.225
Date: 11/17/2009 12:47:57 PM
Overall Posts Rated:
506506
GM-Leye, who made that list already updated it with new info to this;

(117670.18)

Hi, this table was done when the new potentials were at the beginning, a few months ago I did one that is more consistent and realistic, but never forget that this are just estimations, and after the MVP level is just speculation, we cant know for sure how much an historic or a Leyend can develop.

0 Announcer: < 5k
1 Bench warmer: < 5k
2 Role player: < 9,5k
3 6th man: 11,5-13,5k,
4 Starter: 21-24k,
5 Star: 33-40k
6 AllStar: 43-65k
7 Perennial allstar: 80-100k
8 Superstar: 125-145k
9 MVP: 195-230k
10 Hall of famer: 500k+
11 All time great: 1M+

Regards.

Message deleted
This Post:
00
78242.229 in reply to 78242.228
Date: 11/20/2009 7:58:51 AM
JMDCeltics
II.3
Overall Posts Rated:
32603260
Speed training depends on your trainer, players age, weekly played minutes(+48) and number of positions to train.
It´s the same training 2 positions(6 players) than 2 positions(2 players).
If you want to train a player for U21, contact with your NT U21 coach and he´ll tell you the minimum skills and what to train.

From: Ray C.
This Post:
00
78242.230 in reply to 78242.229
Date: 11/21/2009 1:45:53 AM
Connecticut Cresleys
IV.14
Overall Posts Rated:
3535
A few weeks ago, I picked up a lvl 5 trainer. I am currently rotating 5 players for PG/SG training. One guy is a star, his DMI is 118600, and it is becoming a bitch to pop anybody, never mind just him. I thought the higher the trainer, the better the popping?

This Post:
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78242.231 in reply to 78242.230
Date: 11/22/2009 4:29:49 AM
Overall Posts Rated:
153153
Do you think it is possible to train a 22 year old (23 next season) guard with potential 8 & around 80k salary? Or will the training be too slow? Regards

This Post:
00
78242.232 in reply to 78242.231
Date: 11/22/2009 4:33:09 AM
Overall Posts Rated:
7373
this year i was training guard ... (cause of me SG) and my 24 y.o player sixth player got 7 skull up (and one skill donw at stamina) !!! so i would tell yes you can .. not as a 18 y.o player but you can :)

This Post:
00
78242.233 in reply to 78242.231
Date: 11/22/2009 9:22:18 AM
Overall Posts Rated:
506506
No problems at all in training that player.

From: Agent L
This Post:
00
78242.234 in reply to 78242.233
Date: 12/16/2009 7:50:16 AM
Overall Posts Rated:
44
I've read in the forums here that it's not a good idea to train one skill repeatedly as it'll slow down training speed for that particular skill, for either/both of these reasons:
1) players will get 'bored' training the same skill
2) the higher a skill is in relation to its related skills (e.g. high RB against lower ID and SB) the slower it will train

Is that true? Because I've seen that some people in this thread had trained one skill repeatedly. In my case, I trained my big men in rebounding for virtually one whole season and had pops every other week which is according to the first post. Now they have 11-12 RB with 6-7 ID and SB. Of course, I don't know whether increases in sub-levels have gradually slowed down or not.

But even if that were so, wouldn't it all even out in the end, since higher RB would in turn increase the training speed of ID or SB?

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