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Salary increase - New salary formula

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From: Marot

This Post:
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136516.229 in reply to 136516.228
Date: 4/5/2010 2:29:51 PM
Overall Posts Rated:
916916
Its nearly impossible to train the center you posted............

Ive seen some PF's close to that in JS-DR-handling, but with weaker OD/passing and inside skills with ages around 25-26.

The game doesnt allow to train a player like the one you posted.

From: ned

This Post:
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136516.232 in reply to 136516.230
Date: 4/5/2010 3:31:17 PM
Freccia Azzurra
IV.18
Overall Posts Rated:
823823
Second Team:
Slaytanic
Moreover, I think the answer to the "divine trick" problem is that the game engine is always based upon a comparison between offensive and defensive players. The difference between, say, 25 and 26 in JS is going to cost salary but is going to have almost no effect on gameplay unless you are trying to cope with defenders of comparable skill. The real answer is that training somebody to be vastly superior to an opponent simply isn't worth that much. So, sure, you can add a single-skilled player cheaply who will beat an opponent in a single skill but lose in most other skills. But that's rarely a useful thing to do as a general plan, because I doubt that 5 players who are better in just one facet of the game than their opponents would be a very successful team. Look at how those USA teams did that picked 12 scorers (or 11 scorers and a token college guy to sit on the bench).

Monoskilled players are basically useful against other monoskilled players. Whether they are valuable, therefore, really depends upon your opponents. But it's almost certainly the case that if you train a player in a skill where they already dominate their opponents, you will be training them in a way that adds salary faster than you are adding effectiveness. As in real life, players and teams generally gain more rapidly by working on their weaknesses than by working on their strengths.


Well for my experience this is true, not sure 100% but let me say this is true, in the 2 positions hardest to train, SF and PF but for example in the position of center, I've a big doubt that a player with lvl 12 in ID, IS and reb + lvl 7 in all the other skills can stop a monster with lvl 20 in IS, ID and reb but with lvl 1 in all the other skills.
Simply I think that a lvl 14 in the 3 skills can be "competitive" against a lvl 20 in the same skills with half/week salary

1990-2022 Stalinorgel - https://www.youtube.com/watch?v=pV-Xppl6h8Et
From: Marot
This Post:
00
136516.233 in reply to 136516.228
Date: 4/5/2010 3:47:20 PM
Overall Posts Rated:
916916
Yes it seems easy on the theory but hard on the practice...

From my experience on the nt's, i had a PF which is probably one of the best multiskilled player in his position, but i had serious doubts about what i had to do with him when we were facing teams with high monoskilled players from the inside. Most of the times i avoided to put him to play 30-40 minutes in front of mono-skilleds player, but his performances on the 10-8 minutes he had, wasnt bad.

The fact is that this game engine still give more chances to the monoskilled players than to the multiskilleds or the players that trained their secundary skills over 8-9. I suppose this will change in the future and we will see more options in attack or in defense so the multiskilled players can be more usefull.

Just an example coming back to the PF's, even if you have a PF with a 9 on OD and you are playing a 3-2 zone and theres a play where the other SF trys a shot attempt in front of your PF, even if your PF trained OD as a secundary skill, if the SF is a great shooter its really hard to defend it and most of the times this situation finish with +2 or a foul from your PF.

At least thats what i have seen from my experience on national teams, that we are 2-3 steps forward to the teams, its still important to have in some positions good primary skills, because they can make the differences happens

This Post:
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136516.234 in reply to 136516.231
Date: 4/5/2010 3:58:59 PM
Overall Posts Rated:
404404
You forget a "little" thing:the time for training a player with good results is limited,so it's impossible to create a player as you imagine,even if someone has the possibility and the will to do that

Last edited by Steve Karenn at 4/5/2010 3:59:47 PM

This Post:
00
136516.237 in reply to 136516.236
Date: 4/5/2010 4:04:56 PM
Overall Posts Rated:
404404
I can say you,as I see what are the actual multisikilled players in the BB world,and because I create a very multiskilled player for my team,also if two or three step below the best in BB,that you really don't have the time to create it,at least if you don't want to train him till the end of his BBlife,and also of another BB life

This Post:
00
136516.239 in reply to 136516.238
Date: 4/5/2010 4:12:57 PM
Overall Posts Rated:
404404
Good luck,but I can say you that you have to train him monorole(and so probably out of his natural position) over his first 4 year ;D

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