BuzzerBeater Forums

Suggestions > ability

ability

Set priority
Show messages by
This Post:
00
177945.23 in reply to 177945.8
Date: 3/26/2011 8:46:49 AM
Overall Posts Rated:
4040
suggestible (is easier for opponent to lure away him from zone defense position)
lucky (random helps him more (injuries, scoring, any kind of success) than to the others, sometimes despite his skills, because was born to be a happy child)
risky personal life (might come injuried from home some day, because he likes to drive fast or climb a trees often or like that)
jealous (his GS can fall if he plays more SC minutes than competitive games)
born for the skill (it could be any skill, I think that some players could get training speed for certain skill and decrease for all others)
dribbler (might more often take care of 2-3 defense players, to make a good pass for a teammate)

Last edited by aigidios at 3/26/2011 8:48:08 AM

This Post:
00
177945.24 in reply to 177945.23
Date: 3/31/2011 7:06:58 PM
Overall Posts Rated:
135135
Actually, this idea was the first thought I had when roles were implemented, it would be damn good to have something that described the usual playing style, even if it was just dependent on the skills, i.e. players with high JS and JR get the shooter role, or something like that. That could be the kickoff for something more elaborated as this suggestion.

Roles that affect training are specially attractive to me, having players that tend to be more of a passer, a defender or a shooter could make the game much more interesting.

It could also be gradual, like, clutch players could be 5-star game winners or just slightly better at the last possessions and that would also reflect on the negative end of the role.